SL Subcultures and COIs by Mind Map: SL Subcultures and COIs
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SL Subcultures and COIs

Personal Publishing

Blogging

Podcasting

Media Sharing

Flickr

Koinup

YouTube

VodPod

Vimeo

Social Networking

Facebook

Plurk

Twitter

Ning

LinkedIn

Web Platforms

Shopping Sites

Individual, Hippo

Open, Apez, Xstreet, Slapt, Metalife

Social Sites

Designer Showcase Network

MetaMoo

AVMatch

Forums, SL Universe, SLInside

Wikis, SL Wikia

Meetaverse

Species Morphing

Dragons

Furries

Nekos

Tinies

Academic

Librarians

Sociologists

Educationalists

Literary

Library Systems

Arts

Art

Photography

Sculpture

Digital Art

Machinima

Music

DJ

Performance

Internet Radio

Theater

Broadcast Drama

Live TV

Business

Entertainment

Newspapers/Magazines

Drawing & Painting

Building/Scripting

Corporate

Research VW's

Global Collaboration

Marketing

Griefing

Trolling

Nationality

Professional

Architectural

Medical

Scientific

Religious

Buddhist

Multidenominational

Traditionalist

SL Business

Retail

Fashion, Skins, Hair, Clothing, Shoes

Avatars

Vehicles

Weapons

Home & Garden, Furniture, Buildings, Plants, Animals

Services

Scripting

Marketing, Translations :-)

Design

Escorts

Real Estate, Mainland, Estate, Apartments

Sexual Preference

BDSM

GLBT

Misc. Fetish

Technology Extenders

Client coders

RLV

OpenSimulator

Bot Builders

Alternative Communication

GTalk

AIM

Skype

iPhone Apps

TouchLife

Sparkle

Support Groups

AA in SL

Non-Profit

Volunteerism

Outreach

Advocacy

Fund-raising

Philanthropic

NCI

Government

Federal

Military, Recruitment, Training, Family Outreach/Support

Civilian, DOE, NASA

State

Local

Gamers

Fantasy

Based on Fictional Work

High Fantasy

Steampunk

Urban

Role Playing

Massively multiplayer online role-playing game mixes the genres of role-playing video games and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. As in all RPGs, players assume the role of a character and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players, and by the game's persistent world, which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded US$1 billion in 2006. In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion. World of Warcraft, a popular MMORPG, has more than 7 million subscribers as of July 2013. Star Wars: The Old Republic, released in 2011, became the world's 'Fastest-Growing MMO Ever' after gaining 1 million subscribers within the first three days of its launch.

Gaming

Historical

Sexual

Family

SL Sports

Flying

Sailing

Surfing

HUD-Based Games

Health Care

Science

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