Computer games, learning and the
curriculum: uneasy bedfellows?
by
John Cuthell
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Computer games, learning and the
curriculum: uneasy bedfellows?
Why play games in school?
See all of the Games-Based
learning links that Derek has
uploaded
Haven't teachers always used games in
their teaching? So why not computer
games?
Games in schools: a
contribution to low
achievement
Impact of gratuitous violence -
the staple of many computer
games
Teachers should be in
opposition to the games
industry
Computer games are the
cultural battleground
Games in classrooms: enhancing the curriculum and engaging learners
Secret learning
Enhancing the curriculum
Use of Brain Training programs
Handhelds used in Maths groupwork
Instant feedback
Using Myst to support Literacy
Nintendo DS
Pupil awareness of checks and
balances
"Games are a launch pad
for engaging and
inspiring."
Consumer Electronics: Becta's
Blindspot in the Rearview
Mirror
ThinkQuest as an international activity
Games and Learning: what’s
the connection?
Reference
Games & simulations offer a
different way of learning
Relationship of play to learning
Immersion in games threatens learning
The complex inter-relationships
between pleasure
and learning
All teachers should read Baudrillard
Educational games as
chocolate-coated broccoli
Games are like real life, only better
See the James Gee reference
How does online identity relate
to off-line
Playing games involves following rules
Games play and rule following
involves being active, rather than
passive
Games play involves the
suspension of disbelief
Script design vs. script enacting
Could games also allow
'breaking' of rules but in a safe
context?
Can games be used to allow
learners to create their own
rules?
Theory of Flow Joe purports
that Thomas Malone took from
Mihaly Csikszentmihalyi.
Game - Based Learning
Links
Games, Social Software,
Networks
Employability
Privacy issues
What faces do young people
show to the world?
Games Creation
Mission Maker
2DIY
Videos of Presentations at
Institute of Ed