Graphic
Components, Talkable, Dialogue trees, Collidable, Width, Height, Position, Behavioural, AI, Input, Script Triggers, Store mode, Save mode, Dialogue changes, Terrain changes, Cutscenes, Inventory changes, Spawn new entities, Damage, On Collision, Proximity?, Life, Timed, Health
Name/Description
Persistent Data
WorldMap, MapSections, MapTiles, Tile Type, Z-level, Graphic, Entity Population
LoadScreen
Overworld, MapSectionRenderer, DialogueRenderer, InventoryRenderer, ShopRenderer
Cutscene
LoadScreen
Overworld, Explore, Shop, Inventory
Cutscene