CloudCourse: - CloudCourse is a course scheduling system. - CloudCourse allows anyone to create and track learning activities
Jane McGonigal 'Gaming can change the world' - 2010 TED talk - http://www.avantgame.com/
e.g. http://www.superstructgame.org/s/about_the_project
social networks / collaborative projects ("good social" pressure of groups)
http://ipg.ict.tno.nl/wordpress/forlic/
open innovation
idea makers / policy makers - how to balance + communicate
Learning Score Card + Timeline
inclusion of social skills, testimonials - not tests
Background: Trend to lower empathy (possibly media induced), Today's College Students Lack Empathy | LiveScience 2010-05-28
interface intelligence, multi-touch, gesture and mimics recognition, speech recognition
Mixed + Augmented Reality, enabling Immersive Learning experience, learning efficiency thanks to MR/AR??, demand for research, enabling Ubiquitous Learning in the future
content crowds / crowdsourcing
volatility of knowledge (increasing), means: the increasing knowledge corpus makes it increasingly difficult to program the right curricula which will match the desiderata of the absolvents future "Lebenswelt"
hyper-competition in edunomics scenario, Presentation at Learning World 2008 (German) "Edunomics 2012 - Trends und Szenarien für Corporate Learning" (slidehare.net)
Trend to measurement, metrics without de-motivation of the 2/3, assessment / measurement / controlling, optimization loop on all levels, benchmarking on all levels: actor, team, teacher, method, school ...
plurality of knowledge (increasing), means: growing demand for orientation knowledge e.g. inter-disciplinary bridging knowledge, inter-cultural knowledge
Human Enhancement Technologies, • chemical • neuro-interfaces/implantes, "Learning Helpers", Anti-Aging, Memory stabilizers, Enhancement type, thinking, perception, creativity, vigility, ....
Increasing demand for Self-Management
Increasing demand for orientation knowledge, (since growing complexity/trans-locality of processes and problems)
Shift from Learning to Access, new "symbiotic balance" of man and machine _ outsourcing knowledge to artificial memory, means: we are on the way to "functional Cyborgs" increasingly dependent on our ("trans cortex") "external knowledge access / memory" -- e.g. accessing wikipedia and translation services on desktop and mobile
War for Talent
Creative Class rising
Aging HR
Mass Collaboration (Wikinomics)
Knowledge Workplace
Hyper Competition of Regions
new growth centers, BRIC ...
New Roles / Patterns, switch roles flexibly from teacher to student - vice versa, bluring of roles
Post-LMS Era (higher education), Envisioning the Post-LMS Era: The Open Learning Network (EDUCAUSE Quarterly), educause.edu, • Although central to the business of higher education, the LMS has also become a symbol of the status quo that supports administrative functions more effectively than teaching and learning activities. • Personal learning environments offer an alternative, but with their own limitations. • An open learning network helps bridge the gap between the PLE and the LMS, combining the best elements of each approach.
Characteristics of the scientific, technological and societal developments • Decreasing half-life of knowledge • (Need for) growing interdisciplinarity • Rising life expectancy • Growing complexity and expectations
Emerging needs for the future society • Solving complex (information) problems (theories, devices, regulations etc. get more complicated and complex) • Need to continuously update (technical) skills (decreasing half-life of knowledge and information) • Increasing relevance of social / soft and (inter)cultural skills (in a global, interdisciplinary, multicultural and diverse society) • Self-Management / Regulation Skills / Time management (accelerating pace of society) • Responsibility / Accountability (within an increasingly complex and “anonymous” world)
Shift of Goals, more: system and holistic thinking, more: personality, more: ecological intelligence
Shift of Technological Means
Shift of Learning Methods
...