Wannabe Gaming Concept Artist

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Wannabe Gaming Concept Artist by Mind Map: Wannabe Gaming Concept Artist

1. Full Sail University Game Art Bachelors

1.1. What classes are offered?

1.1.1. 3D Foundations

1.1.2. Model Creation

1.1.3. 3D Animation

1.1.4. 2D Animation

1.1.5. Game Characters

1.1.6. Texture Painting

1.1.7. Game Animation 1 & 2

1.1.8. Game Production

1.1.9. Environment Art

1.1.10. Advanced Character Art

1.2. What jobs can you get?

1.2.1. Game Designer

1.2.2. Game Programmer

1.2.3. Level Designer

1.2.4. Tool Programmers

1.2.5. Lead Artist

1.3. Companies people have gone to from F.S?

1.3.1. Blizzard Entertainment

1.3.2. CNN

1.3.3. Disney

1.3.4. HBO

1.3.5. MTV

1.3.6. Miramax

1.4. Job placement / internships?

1.4.1. Career Development offered to Graduates after graduation indefinitely

1.5. Transfer abilities?

1.5.1. Specific Schools - Yes

1.5.1.1. DeVry University

1.5.1.2. Grand Canyon University

1.5.1.3. Capella University

1.5.1.4. University of Phoenix

1.6. Will I learn what the Industry is requiring?

1.6.1. Yes

1.6.1.1. Character Textures

1.6.1.2. 3D Models

1.6.1.3. Concept Art

1.6.1.4. Communication Skills

2. Blizzard Entertainment

2.1. Graduate Opportunities?

2.1.1. Yes

2.1.1.1. Applicable to students in University / College during that year applied to

2.1.1.2. New Grad positions located in Irvine, CA

2.1.1.3. Summer training also available

2.2. Work History?

2.2.1. Resume Required

2.2.2. Cover Letter Required

2.2.3. Web Porftolio Required

2.3. Program Knowledge Needed?

2.3.1. Maya

2.3.1.1. Full Sail Provides Classes / Program - Yes

2.3.2. 3D Max

2.3.2.1. Full Sail Provides Classes / Program - No

2.3.3. MaxScript

2.3.3.1. Fill Sail Provides Classes / Program - No

2.4. Gaming Experience / Art Experience Needed?

2.4.1. Yes

2.4.1.1. Gaming

2.4.1.1.1. Min. 2 years Game Development

2.4.1.1.2. Thorough Understanding of Animation Pipelines

2.4.1.1.3. Passion for Video Games

2.4.1.2. Art

2.4.1.2.1. Strong Human / Creature Anatomy Skills

2.4.1.2.2. Understanding Blizzards Unique Art Style

2.4.1.2.3. Traditional Medias - Paint, Sketching

2.4.1.2.4. Lighting / Modeling

2.4.1.3. Communication

2.4.1.3.1. Collaborate with Game Designers and Animators

2.4.1.3.2. Passionate Creative Problem Solver

2.5. Internships?