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<html><img src="bam/logo_blender_art_magazine.jpg"> by Mind Map: <html><img src="bam/logo_blender_art_magazine.jpg">
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BAM_01

mechanical modeling

modeling a robot

plane line intersection

texturing a robot

animating a robot

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BAM_02

animation special

spidder rigging

game character rigging

animating falling feathers

making of "age of steam"

making of "plumiferos"

making of "new pingueon"

creating a texture in gimp

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BAM_03

rendering special

using yafray in professional environment

learn how to use sunflow rendering system

yafray caustics explained

learn more about yafray gi

dpi demystified

rendering optimization

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BAM_04

character modeling

character modeling at plumiferos

modeling a butterfly

rapid prototyping in blender

blender2pov

character design 2d sketch to 3d

respower super/farm

makehuman

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BAM_05

modeling techniques & Bbender scripts

blender material library

gen3 - tree generator

uv mapping techniques

blueprint setup

spin modeling

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BAM_06

architecture & games special

normal mapping

archviz tips & tricks

from 2d CAD to blender

making the cathedral

making of burly brawl

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BAM_07

materials

artistic glow using blender's compositor nodes

DOF using blender's compositor nodes

creating a realistic environment for BGE

blender and displacement mapping

blender and vector blur

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BAM_08

car modeling mega issue

textured metal shaders

making a low poly car

modeling a car rim

modeling tires

making of 'cutting the waves'

making of scale model

car body modeling : an approach

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BAM_17

camera, light, action

making light-saber using blender's composite node

3 strip technicolor conversion

baking light projection and shadows

using the sequence editor

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BAM_16

wow factor

skin shading using multi-layered SSS

realistic smoke

burn them all

making hair for wolf

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BAM_15

animation

life after pose to pose

acting for animation

product rendering

heros's blender animation's

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BAM_14

cartoon & game engine

making a low poly character

material retouching

creating carroony animation

learning the BGE

blender game networking

case study BRE

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BAM_13

fantasy special

making a realistic underwater rift

creating a tree character

using auto massonry script

video editing

making of - andy tear liquid tubes

making of - glass girl

meet the blenderart team

New node

BAM_12

texturing special

multi layered plastic shaders

tangent space normal maps

creating realistic flame

blender to kerkythea

texture seam removal

roof tops - making of

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BAM_11

mechanical

producing models with accuracy

amateur mechanisms

solid device construction

how to create weld joint

blender as NURBS application

blender bridges - walkthrought

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BAM_10

organics

taonui face modeling

managing metaballs

modeling and rigging a frog

blenrig an introduction

froggy walkthrough

extinction level event

animated castle effect walkthrought

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BAM_09

space

how to make a realistic planet

making a sun-like star

texturing an alien using nodes

modeling a low poly space ship

modeling an alien using subsurf

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