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Rocket clouds
<html><img src="bam/logo_blender_art_magazine.jpg"> by Mind Map: <html><img src="bam/logo_blender_art_magazine.jpg">

1. BAM_01

1.1. mechanical modeling

1.1.1. modeling a robot

1.1.2. plane line intersection

1.1.3. texturing a robot

1.1.4. animating a robot

1.1.5. <html><img src="bam/issue1.gif">

2. BAM_02

2.1. animation special

2.1.1. spidder rigging

2.1.2. game character rigging

2.1.3. animating falling feathers

2.1.4. making of "age of steam"

2.1.5. making of "plumiferos"

2.1.6. making of "new pingueon"

2.1.7. creating a texture in gimp

2.1.8. <html><img src="bam/issue2.gif">

3. BAM_03

3.1. rendering special

3.1.1. using yafray in professional environment

3.1.2. learn how to use sunflow rendering system

3.1.3. yafray caustics explained

3.1.4. learn more about yafray gi

3.1.5. dpi demystified

3.1.6. rendering optimization

3.1.7. <html><img src="bam/issue3.gif">

4. BAM_04

4.1. character modeling

4.1.1. character modeling at plumiferos

4.1.2. modeling a butterfly

4.1.3. rapid prototyping in blender

4.1.4. blender2pov

4.1.5. character design 2d sketch to 3d

4.1.6. respower super/farm

4.1.7. makehuman

4.1.8. <html><img src="bam/issue4.gif">

5. BAM_05

5.1. modeling techniques & Bbender scripts

5.1.1. blender material library

5.1.2. gen3 - tree generator

5.1.3. uv mapping techniques

5.1.4. blueprint setup

5.1.5. spin modeling

5.1.6. <html><img src="bam/issue5.jpg">

6. BAM_06

6.1. architecture & games special

6.1.1. normal mapping

6.1.2. archviz tips & tricks

6.1.3. from 2d CAD to blender

6.1.4. making the cathedral

6.1.5. making of burly brawl

6.1.6. <html><img src="bam/issue6.jpg">

7. BAM_07

7.1. materials

7.1.1. artistic glow using blender's compositor nodes

7.1.2. DOF using blender's compositor nodes

7.1.3. creating a realistic environment for BGE

7.1.4. blender and displacement mapping

7.1.5. blender and vector blur

7.1.6. <html><img src="bam/issue7.jpg">

8. BAM_08

8.1. car modeling mega issue

8.1.1. textured metal shaders

8.1.2. making a low poly car

8.1.3. modeling a car rim

8.1.4. modeling tires

8.1.5. making of 'cutting the waves'

8.1.6. making of scale model

8.1.7. car body modeling : an approach

8.1.8. <html><img src="bam/issue8.jpg">

9. BAM_17

9.1. camera, light, action

9.1.1. making light-saber using blender's composite node

9.1.2. 3 strip technicolor conversion

9.1.3. baking light projection and shadows

9.1.4. using the sequence editor

9.1.5. <html><img src="bam/issue17.jpg">

10. BAM_16

10.1. wow factor

10.1.1. skin shading using multi-layered SSS

10.1.2. realistic smoke

10.1.3. burn them all

10.1.4. making hair for wolf

10.1.5. <html><img src="bam/issue16.jpg">

11. BAM_15

11.1. animation

11.1.1. life after pose to pose

11.1.2. acting for animation

11.1.3. product rendering

11.1.4. heros's blender animation's

11.1.5. <html><img src="bam/issue15.jpg">

12. BAM_14

12.1. cartoon & game engine

12.1.1. making a low poly character

12.1.2. material retouching

12.1.3. creating carroony animation

12.1.4. learning the BGE

12.1.5. blender game networking

12.1.6. case study BRE

12.1.7. <html><img src="bam/issue14.jpg">

13. BAM_13

13.1. fantasy special

13.1.1. making a realistic underwater rift

13.1.2. creating a tree character

13.1.3. using auto massonry script

13.1.4. video editing

13.1.5. making of - andy tear liquid tubes

13.1.6. making of - glass girl

13.1.7. meet the blenderart team

13.1.8. New node

14. BAM_12

14.1. texturing special

14.1.1. multi layered plastic shaders

14.1.2. tangent space normal maps

14.1.3. creating realistic flame

14.1.4. blender to kerkythea

14.1.5. texture seam removal

14.1.6. roof tops - making of

14.1.7. <html><img src="bam/issue12.jpg">

15. BAM_11

15.1. mechanical

15.1.1. producing models with accuracy

15.1.2. amateur mechanisms

15.1.3. solid device construction

15.1.4. how to create weld joint

15.1.5. blender as NURBS application

15.1.6. blender bridges - walkthrought

15.1.7. <html><img src="bam/issue11.jpg">

16. BAM_10

16.1. organics

16.1.1. taonui face modeling

16.1.2. managing metaballs

16.1.3. modeling and rigging a frog

16.1.4. blenrig an introduction

16.1.5. froggy walkthrough

16.1.6. extinction level event

16.1.7. animated castle effect walkthrought

16.1.8. <html><img src="bam/issue10.jpg">

17. BAM_09

17.1. space

17.1.1. how to make a realistic planet

17.1.2. making a sun-like star

17.1.3. texturing an alien using nodes

17.1.4. modeling a low poly space ship

17.1.5. modeling an alien using subsurf

17.1.6. <html><img src="bam/issue9.jpg">