What have I learned in TB1 Design & Systems Thinking?

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What have I learned in TB1 Design & Systems Thinking? by Mind Map: What have I learned in TB1 Design & Systems Thinking?

1. Synthesis is the act of making sense of what we’ve learned during our research. It’s a process that takes us from inspiration to ideas, from stories to solutions. By aggregating, editing and condensing down what we’ve learned, synthesis enables us to establish a new perspective and to identify opportunities for innovation. From recognizing people’s/system’s needs and identifying key insights, to uncovering opportunities for innovation – think of the synthesis process as a series of threads that when woven together create a fruitful and compelling message.

2. Week 7: Sharing

2.1. Reading: Informing our Intuition _ Research for Radical Design

2.2. Equity Sheets - prepare for bitch fights

2.3. Cap table ( founders and investors)

2.4. Uber and Nasa flying cars by 2020?!

3. Week 6: Power of Prototyping

3.1. Why prototyping is so powerful and can sometimes be fun!

3.1.1. Animations

3.1.2. songs

3.1.3. Roleplay

3.1.4. Storyboarding

3.1.5. Vine videos

3.1.6. Insta

3.2. Team pitch tips from Simon Blyth

3.3. Product Summary

3.4. Product Development : "Largely an exercise in uncovering surprises as soon as possible" Susan Conant

3.5. Concept build sheets

3.6. Cardboard -> appearance p -> full scale

4. Week 9: The user

4.1. user experience

4.2. mapping the user experience

4.3. Ethics form

4.4. Story world

4.5. " with people, for people"

5. Week 10: Feedback and analysis techniques

5.1. All about the PROCESS!

5.1.1. Insights

5.1.2. Problem

5.1.3. idea

5.1.4. concept

5.1.5. prototype iteration

5.2. Prototype iteration: more exciting prototypes and do more !

5.3. Summary VS pitch

5.4. story telling, is there a narrative flow? like leaving breadcrumb trail

5.5. be wary of grand claims/ define terms LAZY

5.6. wider social/ economic factors

5.7. Headlines

5.8. Synthesis analysis

5.8.1. 1. Stories

5.8.2. 2. Extract Insights

5.8.3. 3. Identify Patterns

5.8.4. 4. Craft message

5.9. HMW's?

5.10. Problem Statement generation

6. Week 11: Summary/ prep for pitches

6.1. Geocaching -- usbs in walls ?!?

6.2. Airbnb

6.3. Story!!

6.4. TESTING && FEEDBACK

6.5. theory and practice --> new and strong

6.6. infographics

6.7. HMW -> CLUSTERING -> PROTOTYPES -> TESTING -> ITERATION

7. Week 1: Principles

7.1. Postit not shaking

7.2. Marshmallow and sticks- chewing them up

7.3. Desire Lines

7.4. from " making people want things" to "making things people want"

7.5. Alexa

7.5.1. Talk by Nick Hills - opt out clause??

7.6. Uber

7.7. Elon Musk **

7.8. World Cafe Method

7.9. Principles

7.9.1. PEOPLE- human centered

7.9.2. PROCESS - creating my toolbox

7.9.3. ACTION - make progress. do and learn fast

7.9.4. COLLABORATION - diff people/ diff perspectives

7.9.5. TANGIBLE - experiment- do and improve

7.9.6. IMPACT - understand my impact- iterate

8. Week 2: what is D and S Thinking?

8.1. De Bono's thinking hats

8.2. worldview : what is asked diff people the same problem?

8.3. Stakeholders

8.4. Tame vs Wicked Problem

8.5. d. school

8.6. Tim Brown: uses the designer’s sensibility and methods to match people’s needs with what is technologically feasible

8.7. Coffee Sales

8.8. Toaster design

9. Week 3 : Empathy

9.1. Empathy - ”The ability to understand and share the feelings of another.”

9.2. Gift giving experience

9.3. Power of visual communication: storyboarding hacks

9.4. System Modelling- nodes and links

9.5. SWOT anaylsis

10. Week 4: Design Research

10.1. Empathy Mapping

10.2. Problem Statements

10.3. Identifying Stakeholders

10.4. Interviews- prep required

10.5. Primary Vs Secondary Research

10.6. Customer Insights as way of regaining clarity in the fog

11. Week 5: Concept Clustering

11.1. Concept clustering as a tool for idea filtration

11.2. Iceberg of knowledge- minimal explicit ( on top), tacit underneath which are difficult to verbalise- often unspoken and implicit needs

11.3. Concept Generations: POWER OF THE POST IT NOTE

11.4. Sarah Dickens from Kinneir Dufort