4.0 INTELLECTUAL PROPERTY

Get Started. It's Free
or sign up with your email address
Rocket clouds
4.0 INTELLECTUAL PROPERTY by Mind Map: 4.0 INTELLECTUAL PROPERTY

1. Copyright law relating to computer software , source code , websites , cell phone content .

1.1. Copying a computer program can be literal, where the program code itself is copied, in which case the two programs are written in the same computer programming language.

1.2. Literal copying : Where elements of the program such as its structure, sequence of operations, functions, interfaces and methodologies are copied but the program code is not directly copied.

1.3. Non literal copying Where elements of the program such as its structure, sequence of operations, functions, interfaces and methodologies are copied but the program code is not directly copied

2. Trademark law with relation to meta tags , domain names , mirroring , framing , linking

2.1. Meta tags is a word or small phrase that’s embedded in the source code of your website. It’s not visible on the actual page itself.

2.2. Meta tags the main concern with regard to meta tags is the use of a third-party trademark in one’s meta tags.

2.3. Framing the process of allowing a user to view the contents of one website while it is framed by information from another site, similar to the "picture-in-picture" feature offered on some televisions.

2.4. Linking allows visitors to bypass information and advertisements at the home page and go directly to an internal page. There is no law or court ruling prohibiting deep linking.

3. Semiconductor Law relates to the protection of semiconductor integrated circuits design and layouts.

3.1. Protected by Semiconductor Chip Protection Act of 1984

3.1.1. An act of the US Congress that makes the layouts of integrated circuits legally protected upon registration

3.2. Why protect semiconductor product?

3.2.1. Have considerable commercial value as they can be utilized in a wide range of products.

4. Patent Law an exclusive right granted for an invention relates to computer hardware and software

4.1. Why need patent?

4.1.1. gives the owner of the patent/utility innovation the exclusive right to stop others from manufacturing

4.2. Who may apply?

4.2.1. Any person may make an application for a patent or for a utility innovation either alone or jointly with another person

4.3. How to protect?

4.3.1. An applicant must file a patent or utility innovation application with the Intellectual Property Corporation of Malaysia

4.4. What makes an invention patentable?

4.4.1. Originality

4.4.2. Inventiveness

4.4.3. Utility