Grand unifying theory of sf4

Get Started. It's Free
or sign up with your email address
Rocket clouds
Grand unifying theory of sf4 by Mind Map: Grand unifying theory of sf4

1. Option select sweep

2. Offense

2.1. When to attack

2.2. Footsies

2.3. Frame traps

2.4. When to throw

2.5. Knockdowns

2.5.1. Knockdown 1 & 2

2.5.1.1. Attack to build meter and push to corner

2.5.2. Knockdown 3

3. Defense

3.1. When to block

3.2. Not pressing buttons

4. Resource management

4.1. Ex Meter management

4.1.1. Staying at par with their meter

4.1.2. Getting them to use their meter

4.2. Ultra meter management

4.2.1. Only using ultra to take the lead or win the round

4.3. Life bar management

4.3.1. Risking life with focus to compound the lead

4.4. Time management

4.4.1. Slow playing to increase pressure when you have the lead

5. Grading system

5.1. Hit ratio

5.2. Block ratio

5.3. Using super or ultra to end the round