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Learner by Mind Map: Learner

1. Rich Media

2. Modules

3. Gaming

4. Videos

5. Image

6. Motivation

7. devise using to access

7.1. PC

7.2. Tablet

7.3. mobile phone

8. Personel/environment

8.1. Individual/alone

8.1.1. eLearning

8.2. Cooperative

8.2.1. Synchronous

8.2.1.1. classroom

8.2.1.2. Technology assisted(Skype,Google,Hangout,etc)

8.2.2. Asynchronous

8.2.2.1. social media

8.3. blended

8.3.1. classroom with access to instructor

9. Objectives

9.1. Formal

9.1.1. Degree/diploma

9.1.2. Training

9.2. Informal

9.2.1. Job/Career

9.2.2. Personal/Recreational

10. Access to technology

10.1. Location(urban/rural)

10.2. affordability

11. Where accessing

11.1. school

11.2. work

11.3. home

11.4. travelling