Presentation 09/03/18

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Presentation 09/03/18 by Mind Map: Presentation 09/03/18

1. Producing

1.1. written breakdown of timeline (hours/days)

1.1.1. need a burn-down

1.1.2. gantt

1.1.3. waterfall

2. Feedback

2.1. PUB

2.1.1. more damaged

2.1.2. more cluttered

2.1.2.1. ransacked look

2.1.2.1.1. what would be taken?

2.1.2.1.2. what would be left?

2.1.2.1.3. how would that look

2.1.3. cobwebs

2.1.4. animals

2.1.4.1. pigeons

2.1.4.1.1. pigeon poop

2.1.4.2. would other animals be there?

2.1.5. needs to be changed because we want to see the hero asset which you couldn't when we presented the blockout

2.2. CAMERA ANGLE

2.3. COLOURWAY

2.3.1. conveying a mood with lighting

2.3.1.1. what type of emotion are you trying to convey with lighting?

2.3.1.2. how does lighting change as you move through the level?

2.4. CELLAR

2.4.1. bus

2.4.1.1. shaft of light coming through where bus has come through the side of the pub

2.4.1.1.1. could help guide player toward hero asset

3. Braindump

3.1. wider alley?

3.2. consider scale of doorways as some are different sizes

3.2.1. some doors were left with space for the glass panels to go in at the top

3.2.2. felt claustrophobic when you walked through

3.3. going from inside to outside

3.3.1. have we met that point in the brief?

3.4. consider more emotional lighting

3.4.1. sketch in liv's notebook

3.5. consider position of the sun?

3.5.1. to accentuate light shafts, highlights, shadows/assets

3.5.1.1. make the lighting so that it guides you through the level better

3.6. emmissive windows

3.6.1. could help create the lighting we want as we can't use artificial lighting

3.6.1.1. no electricity

3.6.1.2. mock the way light works by using emmissive maps

3.7. AUDIO

3.7.1. ambient clicker

3.7.2. rustling foliage wind

3.7.3. puddle splash

3.7.4. rats scuttling in the cellar

3.7.5. water plipping

4. Art Bible

4.1. consider adding a summary slide at the end of the PDF?

4.2. VFX

4.2.1. add slide for this describing what type of FX we want in env