Immersive Design

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Immersive Design by Mind Map: Immersive Design

1. Advices

1.1. BasicModelling

1.1.1. Sketchup

1.1.2. 3DMax

1.1.3. Rhino3D

1.1.4. Cinema4D

1.1.5. Blender

1.2. Animation

1.2.1. AfterEffects

1.2.1.1. Particles

1.2.1.2. Shape Animation

1.2.2. PremierePro

1.2.3. Cinema4D

1.2.4. TouchDesigner

1.2.5. Processing

1.3. Languages

1.3.1. Processing

1.3.2. C#

1.3.3. Python

2. Modelling types

2.1. LowPoly

2.1.1. Sketchup

2.1.2. Cinema4D

2.2. HighPoly

2.2.1. MAX

2.2.2. Cinema4D

2.2.3. Blender

2.3. NURBS

2.3.1. Rhino

2.3.2. Max

3. Examples

3.1. UnrealEngine

3.1.1. Architecture Real-time Interative - Unreal Engine 4 (Archviz)

3.1.2. Architecture Real-time - Unreal Engine 4 Archviz

3.1.3. Интерактивная презентация проекта квартиры-студии

3.2. Lumion

3.2.1. Lumion 9 Release Trailer

3.2.2. Lumion 9 - Making of "Highlands" using World Machine | 3ds Max | Sketchup | Photoshop | Lightroom

3.3. Mapping

3.3.1. NORTHERN CLOUD

3.3.2. 'Axioma' - 3D projection mapping at LLUM BCN Festival 2016 in Barcelona.

4. GameDev

4.1. UnrealEngine

4.1.1. BasicModelling

4.1.1.1. BluePrint

4.1.1.1.1. C++

4.2. Unity

4.2.1. BasicModelling

4.2.1.1. Coding C#

5. AR/VR

5.1. BasicModelling

5.1.1. Othe Engines

5.1.1.1. CPU vs GPU

5.1.2. Vray

5.1.2.1. Sketchup

5.1.2.2. 3DMax

5.1.2.3. C4D

5.1.2.4. Rhino3D

5.1.2.5. Revit

5.2. Presentation

5.2.1. TheViewer

5.2.1.1. MobileApps

5.2.2. Youtube

5.3. MotionDesign

5.3.1. AfterEffects

5.4. Advanced Technologies

5.4.1. Oculus

5.4.2. Vive

5.4.3. Hololens

5.4.4. ArchiCAD

6. Mapping

6.1. Presentation

6.1.1. Projector

6.1.2. Display

6.2. Creation

6.2.1. Photoshop

6.2.2. BasicModelling

6.2.3. AfterEffects

6.2.4. TouchDesigner

6.3. Setup

6.3.1. HeavyM

6.3.2. Resolume

6.3.3. MadMapper

6.3.4. TouchDesigner

7. About LowPoly

7.1. UVW Unwrap

7.2. Texturing

7.3. Substance Painter

8. About Technologies

8.1. Engines

8.1.1. CPU

8.1.1.1. CoronaRender

8.1.1.2. MaxwellRender

8.1.2. GPU

8.1.2.1. Lumion

8.1.2.2. RedShift

8.1.2.3. Octane

8.1.2.4. FireStorm

8.1.3. Hybrid

8.1.3.1. Vray

8.1.3.2. TheaRender

8.2. Principals

8.2.1. Interface

8.2.2. Nodes

8.2.2.1. Conduit for Grasshopper Preview

8.2.3. Coding