GAME:IT Junior Construct 3

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GAME:IT Junior Construct 3 by Mind Map: GAME:IT Junior Construct 3

1. Course Information

1.1. Title & Short Description

1.2. Teacher's Guide Overview

1.2.1. Name

1.2.2. Office hours

1.2.3. Contact

1.3. Full Course Pacing Guide

1.4. Objectives, Standards, & Skills

1.5. Course Assessments (with Links)

1.5.1. E-learning

1.5.2. Student forum

1.6. Industry Certification Information

2. Software & Resources

2.1. Construct 3 Software (with License)

2.2. Gravit Designer

2.3. SoundTrap

2.4. Access to Google Drive

3. Exam Info

3.1. Precision Exam Information

3.2. Getting Started Documentation

3.3. Objectives & Standards

3.4. Topics Covered

4. Course Units

4.1. START Unit

4.1.1. Teacher Course Overview

4.1.2. Full Course Pacing Guide

4.1.3. Objectives, Standards, Skills

4.1.4. Student Syllabus & Overview

4.1.5. Assigning Licenses with Construct 3

4.1.6. GOT GAME Competition Information

4.1.7. Industry Exam Information

4.1.8. Pretest Assessment

4.2. Unit 1 - Video Game History

4.2.1. Unit 1 Teacher's Guide

4.2.2. LEARN: What is a Game?

4.2.3. ACTIVITY: Am I Playing a Game?

4.2.4. LEARN: History of Games

4.2.5. ACTIVITY: Games Throughout Time

4.2.6. ASSESS: Video Game History

4.2.7. LEARN: Modern Video Games

4.2.8. PROJECT: Games of Today

4.2.9. ASSESS: Project Rubric

4.2.10. Student Resources Folder

4.2.11. Teacher Resources Folder

4.3. Unit 2 - Game Physics & Programming

4.3.1. Unit 2 Teacher's Guide

4.3.2. LEARN: Game Physics

4.3.3. ACTIVITY: Physics in Games

4.3.4. ASSESS: Game Physics

4.3.5. LEARN: Thinking Like a Programmer

4.3.6. ACTIVITY: Human Robot

4.3.7. LEARN: Algorithms & Sequencing

4.3.8. ACTIVITY: Algorithm Art

4.3.9. BUILD: Cat & Mouse

4.3.10. BUILD: Cat & Mouse Developer's Journal

4.3.11. ASSESS: Game Programming

4.3.12. Student Resources Folder

4.3.13. Teacher Resources Folder

4.4. Unit 3 - Building Games with Construct 3

4.4.1. Unit 4 Teacher's Guide

4.4.2. LEARN: Introduction to Construct 3

4.4.3. JOURNAL: Explore Construct 3

4.4.4. Mini Games Folder

4.4.4.1. Scoring Mini-Game Project

4.4.4.2. Physics Mini-Game Project

4.4.4.3. Movement Mini-Game Project

4.4.4.4. Enemies Mini-Game Project

4.4.4.5. Levels Mini-Game Project

4.4.5. Full Length Games Folder

4.4.5.1. 2 to 4 Days

4.4.5.1.1. Break Out Game

4.4.5.2. 5 to 8 Days

4.4.5.2.1. Paddle Battle

4.4.5.2.2. Fruit Snake

4.4.5.3. 9 to 15 Days

4.4.5.3.1. Porkchop the Pig

4.4.6. Game Enhancement Challenges

4.4.7. Assessments Folder

4.4.8. Teacher Resource Folder

4.5. Unit 4 - Debugging Games

4.5.1. Unit 4 Teacher's Guide

4.5.2. LEARN: The Game Design Process

4.5.3. LEARN: What is Debugging?

4.5.4. ACTIVITY: Can You Spot the Difference?

4.5.5. LEARN: Debugging in Construct 3

4.5.6. Debugging Practice Folder

4.5.6.1. ACTIVITY: Debugging Object Animations

4.5.6.2. ACTIVITY: Debugging Sub-Event Placement

4.5.6.3. ACTIVITY: Debugging String Variables

4.5.6.4. ACTIVITY: Debugging Assignment

4.5.7. Teacher Resources Folder

4.6. Unit 5 - The Game Design Process

4.6.1. Unit 5 Teacher's Guide

4.6.2. LEARN: The Game Design Process

4.6.3. LEARN: Careers in Game Design

4.6.4. PROJECT: Design an Original Game

4.6.5. ASSESS: Original Game Rubric

4.6.6. Student Resources Folder

4.6.6.1. LEARN: Creating Original Assets

4.6.6.2. LEARN: Creating Sound Assets

4.6.6.3. LEARN: Importing Original Assets

4.6.6.4. LEARN: Hosting Your Game Online

4.6.7. Teacher Resources Folder

4.7. Unit 6 - Industry Certification

4.7.1. Getting Started with the Exam

4.7.2. Exam Prep: Vocabulary

4.7.3. Exam Prep: History

4.7.4. Exam Prep: Concepts

4.7.5. Proctor Information

4.7.6. What to Expect for Students