MEDIA AS EXAM

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MEDIA AS EXAM by Mind Map: MEDIA AS EXAM

1. NARRATIVE

1.1. LINEAR OR NONE LINEAR

1.2. FLASHBACKS

1.3. POINT OF VIEW

1.4. PRIVILEGED SPECTATOR POSITION

1.5. ENIGMA CODE

1.6. ACTION CODE

1.7. VOICE OVER

1.8. SPLIT SCREEN

2. LANGUAGE + MOA

2.1. LEXIS - GENRE CUE

2.2. HYPERBOLE

2.3. IMPERATIVES

2.4. RHETORICAL QUESTIONS

2.5. METAPHORS

2.6. RULE OF THREE

2.7. ALLITERATION

2.8. MOA

2.8.1. REGISTER

3. TECHNICAL CODES

3.1. CAMERA SHOTS

3.1.1. EXTREME CLOSE UP

3.1.2. CLOSE UP

3.1.3. MEDIUM CLOSE UP

3.1.4. MEDIUM SHOT

3.1.5. TWO SHOT

3.1.6. WIDE SHOT

3.1.7. OVER SHOULDER SHOT

3.1.8. POINT OF VIEW

3.2. CAMERA ANGLES

3.2.1. HIGH ANGLE

3.2.2. LOW ANGLE

3.2.3. TILT

3.3. FOCUS AND DEPTH OF FIELD

3.3.1. DEEP FOCUS

3.3.2. SHALLOW FOCUS

3.3.3. RACKING FOCUS

3.4. CAMERA MOVEMENT

3.4.1. ZOOM

3.4.2. TILIT

3.4.3. PANNING SHOOT

3.4.4. TRACKING SHOT

3.4.5. REVERSE TRACK

3.4.6. CRANE SHOT

3.4.7. HELICOPTER SHOT

3.4.8. STEADICAM

3.4.9. HANDHELD CAMERA

4. JARGON

4.1. ANCORAGE

4.2. CONNOTES

4.3. INTERTEXTUALITY

4.4. POLYSEMY

5. VISUAL CODES

5.1. CAGE

5.2. CODE OF CLOTHING

5.3. CODE OF GESTURE

5.4. CODE OF EXPRESSION

5.5. MODE OF ADDRESS - DIRECT/INDIRECT

5.6. ICONOGRAPHY

5.7. COLOUR - LIMITED/EXTENSIVE

5.8. FOCUS AND DEPTH OF FIELD

5.9. LIGHTING

6. AUDIO CODES

6.1. NON-DIEGETIC

6.1.1. SOUNDTRACK

6.1.2. VOICE-OVER

6.1.3. DIEGETIC SOUND

6.1.3.1. DIALOGUE

6.1.3.2. VOICE-OVER

6.1.3.3. SOUND EFFECTS

7. GENRE

7.1. TYPE

7.2. REP OF ELEMENTS

7.3. SUB/HYBRID/SUB-VERSION

7.4. CODES

7.5. CONVENTIONS

7.6. ICONOGRAPGHY