B.Iggie's TWC MindMap

TWC301 Mindmap including course competancies

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B.Iggie's TWC MindMap by Mind Map: B.Iggie's TWC MindMap

1. Rhetorical Knowledge

1.1. •Identify, articulate, and focus on a defined purpose

1.1.1. C1- Define purpose C1- helps determine the # of visual elements

1.2. •Respond to the need of the appropriate audience

1.2.1. C1- Define audience C1- the more info known about an audience, the better equipped one is to attract said audience C1-Try to appeal to the audience's need to know "what's in it for me?"

1.3. •Respond appropriately to different rhetorical situations

1.4. •Use conventions of format and structure appropriate to the rhetorical situation

1.4.1. C1- Define Format C1- knowing ones audience helps to define best format to attract them C1- the chosen format influences the amount of info that can be included C1- format partially dictates size shape and function of design

1.5. •Adopt appropriate voice, tone, and level of formality

1.5.1. C1- Design principals C1- Emphasis C1- Most important element should be most prominent C2- Technique for Emaphasis C1- Contrast C1- Visual elements should be distinctly different from one another C3- Ways to achieve contrast --GO ALL OR NOTHING, no thing as subtle contrast C1- Balance C1- The distribution of visual elements to achieve a pleasing and clear layout C1- Alignment C1- the visual connect among design elements C1- when the axis or edges line up with each other in a design C1- Repetition C1- Repeating elements in a design C1- Flow C1- visual and verbal path of movement ones eye follows when viewing a design C7 - two types of flow

1.6. •Understand how each genre helps to shape writing and how readers respond to it

1.7. •Understand the role of a variety of technologies/media in accessing, retrieving, managing, and communicating information

1.8. •Use appropriate technologies to organize, present, and communicate information to address a range of audiences, purposes, and genres

1.8.1. C1- Effective copywriting C1- Determine what is to be accomplished with the copy C1- Write down all goals that come to mind C1- List the benefit for the audience with each feature C1- Organize the information C1- Flesh out an outline C1- Edit for clarity, grammar, spelling, relevance

2. Critical Thinking, Reading, and Writing

2.1. •Use information, writing, and reading for inquiry, learning, thinking, and communicating

2.2. •Integrate previously held beliefs, assumptions, and knowledge with new information and the ideas of others to accomplish a specific purpose within a context

3. Processes

3.1. •Be aware that it usually takes multiple drafts to create and complete a successful text

3.2. •Develop flexible strategies for generating, revising, editing, and proof-reading

3.2.1. C1- use thumbnail sketches to generate ideas quickly

3.2.2. C1- Use roughs to develop a thumbnail sketch further

3.2.3. C1- Comprehensives are used to show the client what postporduction design should look like

3.3. •Understand the collaborative and social aspects of research and writing processes

3.4. •Use appropriate technologies to manage data and information collected or generated for future use

4. Knowledge of Conventions

4.1. •Learn common formats for different genres

4.1.1. Instructions Grouchy- phrase clearly and write as short as possible Online Tech- important that skill level matches audience Online Tech- If technical info is needed, include in seperate section not in the instructions Online Tech - use graphics for ideas that words do not explain Grouchy - include only details needed for task at hand Online Tech- Group Phases at times when there is a natural start and stop to a portion of the directions. Online Tech- Tell the audience what tools they will need before they start Grouchy- write each step as a command How To- Start each command with an action verb Grouchy- test and revise How To- Put notes and/ or warnings before the item they refer to How To- Write a clear intro summarizing the task

4.2. •Develop knowledge of genre conventions ranging from structure and paragraphing to tone and mechanics

4.3. •Understand and apply legal and ethical uses of information and technology including copyright and intellectual property

4.3.1. D7 HW7- The chief limitation on the rights of copyright owners is that copyright protects only particular expressions of ideas rather than the ideas themselves. D7HW7- The rhythm or structure of musical works is not copyrightable D7HW7-This means that several people can create copyrightable works based on the same idea

4.3.2. D7HW7- Most fair use analysis falls into two categories D7HW7- Commentary or criticism D7HW7- The underlying rationale of this rule is that the public reaps benefits from your review, which is enhanced by including some of the copyrighted material D7HW7- Parody D7HW7- Unlike other forms of fair use, a fairly extensive use of the original work is permitted in a parody in order to “conjure up” the original. D7HW7 - Teach D7HW7 News reporting

4.3.3. D7HW7- Measuring Fair Use D7HW7- • the purpose and character of your use D7HW7- • the nature of the copyrighted work D7HW7-• Because the dissemination of facts or information benefits the public, you have more leeway to copy from factual works such as biographies than you do from fictional works such as plays or novels. D7HW7- • the amount and substantiality of the portion taken D7HW7-• the effect of the use upon the potential market D7HW7- • Because the dissemination of facts or information benefits the public, you have more leeway to copy from factual works such as biographies than you do from fictional works such as plays or novels. D7HW7-• the amount of material copied is so small (or “de minimis”) that the court permits it without even conducting a fair use analysis

4.3.4. D7HW7- Creative commons is an alternative method for marking creative productions and publications D7HW7- Fills the gap bwtween Copyright and public domain D7HW7- Allows others to share, perform, remix, and mashup your works D7HW7- Easy way to allow some access to work without giving away all rights

4.3.5. D7HW7- Public domain D7HW7 Anyone anywhere able to use at anytime D7HW7- Constantly grows as works are released from copyrights

5. Personal Goals

5.1. Learn and understand uses for different applications on the internet

5.1.1. Diigo

5.1.2. MindMeister

5.1.3. Animato

5.2. Feel comfortable creating editing and finishing projects on display

5.3. Learn about websites that will assist me in teaching my daughter how to be multimedia saavy