COMM 2930 Understanding Movies

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COMM 2930 Understanding Movies by Mind Map: COMM 2930 Understanding Movies

1. Mise-en-scene

1.1. Visual

1.1.1. 1. setting (realist, open VS formalist, end)

1.1.2. 2. costume n make-up

1.1.2.1. colours

1.1.2.2. textures

1.1.2.3. movements of fabrics

1.1.3. 3. staging positions

1.1.3.1. full-front facing (intimacy complicity)

1.1.3.2. quarter turn (intimacy but less emotional involvement )

1.1.3.3. profile (more remote)

1.1.3.4. three quarter (anonymous, antisocial, unfriendly)

1.1.3.5. back (total alienation)

1.1.4. 4. acting

1.1.4.1. visual

1.1.4.1.1. appearance

1.1.4.1.2. gestures

1.1.4.1.3. facial expressions

1.1.4.2. sound

1.1.4.2.1. voice

1.1.4.2.2. effects

1.1.4.3. presents:

1.1.4.3.1. depth

1.1.4.3.2. passion

1.1.4.4. style

1.1.4.4.1. naturalistic acting

1.1.4.4.2. non naturalistic acting

1.1.5. 5. lighting

1.1.5.1. soft or hard

1.1.5.2. direction

1.1.6. 6. space + time

1.2. Composition

1.2.1. 1. Framing

1.2.2. 2. Shot n camera proxemics

1.2.3. 3. angle

1.2.4. 4. lens or filter

1.2.5. 5. depth

1.2.6. 6. camera movements

1.2.7. 7. lighting style

2. Editing

2.1. Style

2.1.1. sequence shot (no editing)

2.1.2. cutting to continuity (condense time n space)

2.1.2.1. Elliptical editing

2.1.2.1.1. CUTS

2.1.3. classical cutting (interpret actions from emphasis of details)

2.1.3.1. by D W Griffith

2.1.3.2. 180 degree rules (axis of actions)

2.1.3.3. eye-line match

2.1.4. montage (fragments of shots, subjective)

2.1.5. abstract cutting (purely formalistic)

2.2. Transition

2.2.1. Dissolve

2.2.2. Form Dissolve

2.2.3. The wipe

2.2.4. The Iris

2.3. MONTAGE

2.3.1. building of scene out of many brief shots

2.3.2. fragments of time and space

2.3.3. TYPES

2.3.3.1. Soviet Montage

2.3.3.1.1. Kuleshov Effect

2.3.3.1.2. Thesis + Anti-thesis ==> Synthesis (conflict n opposition)

2.3.3.2. Thematic Montage

2.3.3.2.1. continuity united by concept instead of physical n psychological

2.4. Motion

2.4.1. freeze frame

2.4.2. fast/slow motion or flash-forward

2.4.3. split screen

2.4.4. overlapping editing

3. Style & Types

3.1. Realism (Documentary)

3.2. Classicism (Fiction)

3.3. Formalism (Avant-Garde)

4. Narration

4.1. STORY (Infer+explicitly presented) VS PLOT (explicitly presented + nondiegetic materials )

4.2. Principles

4.2.1. 1. cause and effect (logical linkage of chain of events)

4.2.2. 2. (Time) Temporal order, duration, frequency

4.2.3. 3. Space

4.2.3.1. --> screen space VS off-screen space

4.3. Theory

4.3.1. 1. Tzvetan Todorov (equilibrium)

4.3.2. 2. Vladimir Propp (8 characters; 31 functions)

4.3.3. 3. Levi- Strauss (binary oppositions)

4.4. Others

4.4.1. Three-Act Structure

4.4.1.1. Set-up --> confrontation --> resolution

4.4.2. Hierarchy of Knowledge

4.4.2.1. unrestricted or restricted

4.4.2.2. depth + range of info

4.4.2.3. audience, characters, narrator

4.4.3. Narrator

4.4.3.1. character

4.4.3.2. non-character

5. Cinematography

5.1. shot size

5.1.1. extreme long

5.1.2. long

5.1.3. medium long

5.1.4. medium (gesture n expression more obvious)

5.1.5. medium close-up (from chest-up)

5.1.6. close-up

5.1.7. extreme close-up

5.2. angles

5.2.1. eye-level

5.2.2. high (authority, power, aspiration)

5.2.3. low (powerless, vulnerable)

5.2.4. oblique (psychological unrest)

5.2.5. bird-eye (aliented)

5.3. focus

5.3.1. deep

5.3.2. shallow (more obvious object)

5.4. depth

5.4.1. background---mid-ground---foreground

5.5. lens

5.5.1. wide angles >35mm

5.5.2. normal 35-50 mm

5.5.3. telephoto 75-200 mm

6. Sound

6.1. 1. dialogue/ speech

6.2. 2. sound effects

6.2.1. ambient (naturally occurring sound)

6.2.2. special sound (symbolic meanings)

6.3. 3. music or score

6.3.1. setting the scene

6.3.2. manipulate viewers' emotions

6.3.3. background filter

6.3.4. continuity

6.3.5. characters: own theme song

6.3.6. emphasising climax or major events

6.4. usage

6.4.1. - dialogues

6.4.2. - accompanying sound (phone rings, gun shots etc)

6.4.3. lyrics (meanings are carried, provide emotions n mood)

6.5. Time

6.5.1. Synchronous

6.5.2. Simultaneous

6.6. charcters

6.6.1. internal (own thoughts n feelings)

6.6.2. external: dialogue, effects, music etc

6.7. OTHERS

6.7.1. Sound Bridge

6.7.1.1. sound can link one shot to another, to show X change in time n space