The 9 Elements Of Digital Citizenship

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The 9 Elements Of Digital Citizenship by Mind Map: The 9 Elements Of Digital Citizenship

1. Digital Access

1.1. Full electronic participataion in society.

1.1.1. New node

1.2. Using technology for a class project

1.3. Not sharing technology for a person in need of it.

2. Digital Communication

2.1. The electronic exchange of information

2.2. Using digital communications in school

2.3. Use of text language to teachers is not appropriate

3. Digital Law

3.1. To use technology for the way it is intended

3.2. Hacking, pirating, and identity theft is not exceptable

3.3. copyrighted media files and sharing of them is against digital laws

4. Digital Rights and Responsibilities

4.1. The privileges and freedoms of extended to all digital technology users, and the behavioral expectations that come witht hem.

4.1.1. New node

4.2. Correctly citing the sources found

4.3. Students use it, plagarizing and not citing whose work.

4.3.1. New node

5. Digital Health and wellness

5.1. To learn Health and wellness and how it relates to technology

5.2. To not become addicted to the internet

5.3. To understand that you can be physically affected by technology

6. Digital Commerce

6.1. Buying and selling of goods online

6.2. To make sure the site is reliable when you buy from it.

6.3. Buying goods on a site where it asks for your information and stores it.

7. Digital Security

7.1. Understand how to stay personally safe

7.1.1. New node

7.2. Update firewalls and virus protecters properly

7.3. Students do not put to much information on the internet

8. Digital Literacy

8.1. The capability to use digital technology and knowing when and how to use it.

8.2. Students use it to learn or take online courses

8.2.1. New node

8.3. Students are provided with resources and materials that they connot access away from the classroom.

9. Digital Etiquette

9.1. The standards of conduct expected by other digital technology users.

9.2. When communicating, users learn the rules before coming involved or using technology.

9.3. Someone just purchasing a technological item because they can, not because they know what they are doing.