The 9 Elements of Digital Citizenship

Just an initial demo map, so that you don't start with an empty map list ...

Get Started. It's Free
or sign up with your email address
The 9 Elements of Digital Citizenship by Mind Map: The 9 Elements of Digital Citizenship

1. Digital Law

1.1. The legal rights and restrictions governing technology use

1.1.1. New node

1.2. Students who understand that copyright and know you will have to pay and it is wrong

1.3. Students copyrighting someones video

2. Digital access

2.1. electronic participation in a society

2.2. all students have technology opportunites within school

2.3. Certain groups of students or singular students digital needs are ignored

3. Digital Rights and Responibilites

3.1. the privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them.

3.2. Students using techology for educational purposes.

3.3. Students using techology for the wrong purpose.

3.3.1. New node

4. Digital Security

4.1. The precautions that all technology users must take to guarantee their personal safty and the security of their network.

4.2. Students who understand the risk of putting something online that is personal.

4.3. Students who don't understand the risks or outcame of putting something personal online.

5. Digital commerce

5.1. The buying and selling of goods online

5.2. students know what sites are reliable for buying goods online and know how to buy goods online

5.3. Students buy off of unreliable sites and don't know how to protect their identity

6. Digital Communication

6.1. The electronic exchange of information

6.2. Students communicate easily on the web at the appropriate times

6.3. Students communicate while others or talking or ignores others while communicating online

7. Digital Literacy

7.1. The capability to use digital technoly and knowing when and how to use it

7.2. Students are open to new ways of using technology

7.3. Students cannot use technology away from the classroom

8. Digital Health and Wellness

8.1. The elements of physical and psychological well-being related to digital technology use.

8.2. Student spending less than 2 hous on computers.

8.3. Students who spend more than 2 hours and never do anything esle.

9. Digital Literacy

9.1. The capability to use digital technology and knowing when and how to use it.

9.1.1. Students using computers.

9.1.1.1. New node

9.2. Students allowed to use internet.

9.3. Students are not allow to use the internet.