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RPG by Mind Map: RPG

1. Main story

1.1. Our Champion Finds a relic which teleports him back in time.

1.2. Story

1.2.1. Story setting Medeival/Fantasy/Magical Setting

1.2.2. Main plots for npcs

1.2.3. Plots for Npcs

1.2.4. Sub Plots for npcs

2. Dungeons

2.1. Stronger challenging enemies and bosses

2.2. Chance of getting better loot but not gauranteed

3. Healing

3.1. Player Healing

3.1.1. Types of healing spells

3.2. Enemy Healing

3.2.1. Types of healing spells

3.3. Healing Potions

3.3.1. Different potion strengths

4. Movement

4.1. Player Movement

4.1.1. Mouse and keyboard controls

4.1.2. shortcut keys

4.2. Enemy Movement

4.2.1. AI Movement and detection range

4.2.2. AI Combat

4.2.3. AI out of combat eg doing stuff or idle etc

5. Enemy

5.1. Enemy types

5.1.1. Depending on zone and storyline

5.2. Enemy spawns

5.2.1. Varying spawn rates

5.3. Enemy zones

5.3.1. Yes

5.4. Enemy drops

5.4.1. What sort of items does enemy drop Potions weapons armor junk skill up tokens

5.5. Enemy stats

5.5.1. Stats vary depending on level of zone

5.6. Enemy weapons

5.6.1. Enemies change weapons and attack types

5.7. Enemy Healing

5.7.1. Can enemy heal y/n or does enemy have healers to aid it

5.8. Player enemy?

5.8.1. pvp

6. Environment

6.1. Environment size

6.1.1. How big is world 1 unity unit = 1 metre

6.2. Enironment types

6.2.1. Whats environment like in different parts of world

6.3. Environment Zones

6.3.1. Different level of difficulty zones with harder to kill mpnsters

6.4. Environment weather

6.4.1. Snow rain etc

6.5. Environment characteristics

6.5.1. Snow marsh grass forests etc

6.6. Environment Lighting

6.6.1. Day/night cycle

6.7. Zone names

6.7.1. Zone sizes

6.8. Buildings & Villages

6.8.1. Zone,Building and village names

6.9. World map

6.9.1. Shows world map and player position in world

6.10. Zone Map

6.10.1. Shows zonal map and player position in zone

7. NPC

7.1. NPC characters

7.1.1. Different npc charcters

7.2. NPC vendors

7.2.1. Npc vendors will sell items that are sold to them by players.They will behave like a buy it now auction house for players, eg an armour vendor will only buy/sell armour and a weapon vendor will only buy/sell weapons.Vendors will buy at the going rate and sell for a small profit

7.3. NPC Levels

7.3.1. Will vary depending on where in the world they are

7.4. NPC Names

7.4.1. Various names depending on their role in story

7.5. NPC roles eg questgivers/storytellers

7.5.1. Depends on their role in the story

8. Menu

8.1. Look and Feel

8.2. Options

8.2.1. Log in/out only neccesary for multiplayer

8.2.2. Select Character screen Select previously created character

8.2.3. Create character Create Character screen choose from different classes and races Choose different sexes

8.2.4. Character customisation Change hair/skin colour etc Change faces and height

8.2.5. Settings Allow settings changes from in game also Sound Graphics Keyboard keys

9. Bosses

9.1. Dungeon bosses

9.2. World bosses

10. Buffs

10.1. Allow friendly player buffs

10.1.1. improves character stats

10.2. Allow potion self buffs by player

10.2.1. Different potions for different self buffs

10.3. Allow player debuffs from enemies

10.3.1. negatively impacts character stats

11. Enemy Combat

11.1. Enemy combat system

11.1.1. Melee Types of melee Attacks

11.1.2. Ranged Types of Ranged

11.1.3. Spell Types of Spells

12. Player

12.1. Player class and race and level

12.2. Player health and Mana/energy bars

12.3. Player stats

12.3.1. Player stats panel Character stats Stamina Energy Mana Melee attack Spell damage Ranged damage Hit rating Stealth rating

12.3.2. Character weapons Have stats on them to increase player stats

12.4. Player Inventory

12.4.1. Icon based inventory system

12.5. Player inventory have max items allowed to carry eg max weight

12.6. Player skills

12.6.1. Player skills panel Character skills Improve skills through practice or with tokens improves hit efficeicny with higher skill level Weapon skill levels level up to get more accurate hits on target

12.7. Player combat

12.7.1. Player combat system Melee Types of melee Attacks Spell Types of Spells Ranged Types of Ranged

12.7.2. PVP combat system Melee Types of melee Attacks Ranged Types of Ranged Spell Types of Spells

12.8. Player armor panel

12.8.1. Character armour Have stats on them to increase player stats

12.9. Player professions

12.9.1. Profesions Have profesions to allow crafting of items Level up to get more proficient at profession Have a couple of professions Resource gathering Level up to get more proficient at gathering Different resources available

13. Player skills

13.1. Weapon skills

13.1.1. Improves hit rating with that type of weapon equipped

13.2. Profession skills

13.2.1. Improves Items allowed to craft

13.3. Gathering skills

13.3.1. Improves gathering time and resource types allowed to gather

14. Player experience

14.1. Player enjoyment of levels and design and mechanics

14.2. Good story easy to follow

15. Drops(Loot) all item levels will be dependent on enemy killed level. Seperate table for item names.

15.1. Weapons

15.1.1. swords one handed two handed

15.1.2. mace one handed

15.1.3. staff two handed

15.1.4. axe one handed two handed

15.1.5. dagger one handed

15.1.6. shields one handed (off hand)

15.2. Armour

15.2.1. legs

15.2.2. chest

15.2.3. hands

15.2.4. head

15.2.5. shoulder

15.2.6. wrists

15.2.7. feet

15.2.8. back

15.3. junk to sell

15.3.1. various grade stuff like weapons and armour

15.4. potions

15.4.1. Health

15.4.2. mana

15.4.3. Energy

15.4.4. strength

15.4.5. Intellect

15.4.6. run speed

15.5. scrolls

15.5.1. Health

15.5.2. Intellect