
1. Main story
1.1. Our Champion Finds a relic which teleports him back in time.
1.2. Story
1.2.1. Story setting
1.2.1.1. Medeival/Fantasy/Magical Setting
1.2.2. Main plots for npcs
1.2.3. Plots for Npcs
1.2.4. Sub Plots for npcs
2. Dungeons
2.1. Stronger challenging enemies and bosses
2.2. Chance of getting better loot but not gauranteed
3. Healing
3.1. Player Healing
3.1.1. Types of healing spells
3.2. Enemy Healing
3.2.1. Types of healing spells
3.3. Healing Potions
3.3.1. Different potion strengths
4. Movement
4.1. Player Movement
4.1.1. Mouse and keyboard controls
4.1.2. shortcut keys
4.2. Enemy Movement
4.2.1. AI Movement and detection range
4.2.2. AI Combat
4.2.3. AI out of combat eg doing stuff or idle etc
5. Enemy
5.1. Enemy types
5.1.1. Depending on zone and storyline
5.2. Enemy spawns
5.2.1. Varying spawn rates
5.3. Enemy zones
5.3.1. Yes
5.4. Enemy drops
5.4.1. What sort of items does enemy drop
5.4.1.1. Potions weapons armor junk skill up tokens
5.5. Enemy stats
5.5.1. Stats vary depending on level of zone
5.6. Enemy weapons
5.6.1. Enemies change weapons and attack types
5.7. Enemy Healing
5.7.1. Can enemy heal y/n or does enemy have healers to aid it
5.8. Player enemy?
5.8.1. pvp
6. Environment
6.1. Environment size
6.1.1. How big is world
6.1.1.1. 1 unity unit = 1 metre
6.2. Enironment types
6.2.1. Whats environment like in different parts of world
6.3. Environment Zones
6.3.1. Different level of difficulty zones with harder to kill mpnsters
6.4. Environment weather
6.4.1. Snow rain etc
6.5. Environment characteristics
6.5.1. Snow marsh grass forests etc
6.6. Environment Lighting
6.6.1. Day/night cycle
6.7. Zone names
6.7.1. Zone sizes
6.8. Buildings & Villages
6.8.1. Zone,Building and village names
6.9. World map
6.9.1. Shows world map and player position in world
6.10. Zone Map
6.10.1. Shows zonal map and player position in zone
7. NPC
7.1. NPC characters
7.1.1. Different npc charcters
7.2. NPC vendors
7.2.1. Npc vendors will sell items that are sold to them by players.They will behave like a buy it now auction house for players, eg an armour vendor will only buy/sell armour and a weapon vendor will only buy/sell weapons.Vendors will buy at the going rate and sell for a small profit
7.3. NPC Levels
7.3.1. Will vary depending on where in the world they are
7.4. NPC Names
7.4.1. Various names depending on their role in story
7.5. NPC roles eg questgivers/storytellers
7.5.1. Depends on their role in the story
8. Menu
8.1. Look and Feel
8.2. Options
8.2.1. Log in/out
8.2.1.1. only neccesary for multiplayer
8.2.2. Select Character screen
8.2.2.1. Select previously created character
8.2.3. Create character
8.2.3.1. Create Character screen
8.2.3.2. choose from different classes and races
8.2.3.3. Choose different sexes
8.2.4. Character customisation
8.2.4.1. Change hair/skin colour etc
8.2.4.2. Change faces and height
8.2.5. Settings
8.2.5.1. Allow settings changes from in game also
8.2.5.2. Sound
8.2.5.3. Graphics
8.2.5.4. Keyboard keys
9. Bosses
9.1. Dungeon bosses
9.2. World bosses
10. Buffs
10.1. Allow friendly player buffs
10.1.1. improves character stats
10.2. Allow potion self buffs by player
10.2.1. Different potions for different self buffs
10.3. Allow player debuffs from enemies
10.3.1. negatively impacts character stats
11. Enemy Combat
11.1. Enemy combat system
11.1.1. Melee
11.1.1.1. Types of melee Attacks
11.1.2. Ranged
11.1.2.1. Types of Ranged
11.1.3. Spell
11.1.3.1. Types of Spells
12. Player
12.1. Player class and race and level
12.2. Player health and Mana/energy bars
12.3. Player stats
12.3.1. Player stats panel
12.3.1.1. Character stats
12.3.1.1.1. Stamina
12.3.1.1.2. Energy
12.3.1.1.3. Mana
12.3.1.1.4. Melee attack
12.3.1.1.5. Spell damage
12.3.1.1.6. Ranged damage
12.3.1.1.7. Hit rating
12.3.1.1.8. Stealth rating
12.3.2. Character weapons
12.3.2.1. Have stats on them to increase player stats
12.4. Player Inventory
12.4.1. Icon based inventory system
12.5. Player inventory have max items allowed to carry eg max weight
12.6. Player skills
12.6.1. Player skills panel
12.6.1.1. Character skills
12.6.1.1.1. Improve skills through practice or with tokens improves hit efficeicny with higher skill level
12.6.1.2. Weapon skill levels
12.6.1.2.1. level up to get more accurate hits on target
12.7. Player combat
12.7.1. Player combat system
12.7.1.1. Melee
12.7.1.1.1. Types of melee Attacks
12.7.1.2. Spell
12.7.1.2.1. Types of Spells
12.7.1.3. Ranged
12.7.1.3.1. Types of Ranged
12.7.2. PVP combat system
12.7.2.1. Melee
12.7.2.1.1. Types of melee Attacks
12.7.2.2. Ranged
12.7.2.2.1. Types of Ranged
12.7.2.3. Spell
12.7.2.3.1. Types of Spells
12.8. Player armor panel
12.8.1. Character armour
12.8.1.1. Have stats on them to increase player stats
12.9. Player professions
12.9.1. Profesions
12.9.1.1. Have profesions to allow crafting of items
12.9.1.1.1. Level up to get more proficient at profession
12.9.1.1.2. Have a couple of professions
12.9.1.2. Resource gathering
12.9.1.2.1. Level up to get more proficient at gathering
12.9.1.2.2. Different resources available
13. Player skills
13.1. Weapon skills
13.1.1. Improves hit rating with that type of weapon equipped
13.2. Profession skills
13.2.1. Improves Items allowed to craft
13.3. Gathering skills
13.3.1. Improves gathering time and resource types allowed to gather
14. Player experience
14.1. Player enjoyment of levels and design and mechanics
14.2. Good story easy to follow
15. Drops(Loot) all item levels will be dependent on enemy killed level. Seperate table for item names.
15.1. Weapons
15.1.1. swords
15.1.1.1. one handed
15.1.1.2. two handed
15.1.2. mace
15.1.2.1. one handed
15.1.3. staff
15.1.3.1. two handed
15.1.4. axe
15.1.4.1. one handed
15.1.4.2. two handed
15.1.5. dagger
15.1.5.1. one handed
15.1.6. shields
15.1.6.1. one handed (off hand)
15.2. Armour
15.2.1. legs
15.2.2. chest
15.2.3. hands
15.2.4. head
15.2.5. shoulder
15.2.6. wrists
15.2.7. feet
15.2.8. back
15.3. junk to sell
15.3.1. various grade stuff like weapons and armour
15.4. potions
15.4.1. Health
15.4.2. mana
15.4.3. Energy
15.4.4. strength
15.4.5. Intellect
15.4.6. run speed
15.5. scrolls
15.5.1. Health
15.5.2. Intellect