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RPG by Mind Map: RPG

1. Main story

1.1. Our Champion Finds a relic which teleports him back in time.

1.2. Story

1.2.1. Story setting

1.2.1.1. Medeival/Fantasy/Magical Setting

1.2.2. Main plots for npcs

1.2.3. Plots for Npcs

1.2.4. Sub Plots for npcs

2. Dungeons

2.1. Stronger challenging enemies and bosses

2.2. Chance of getting better loot but not gauranteed

3. Healing

3.1. Player Healing

3.1.1. Types of healing spells

3.2. Enemy Healing

3.2.1. Types of healing spells

3.3. Healing Potions

3.3.1. Different potion strengths

4. Movement

4.1. Player Movement

4.1.1. Mouse and keyboard controls

4.1.2. shortcut keys

4.2. Enemy Movement

4.2.1. AI Movement and detection range

4.2.2. AI Combat

4.2.3. AI out of combat eg doing stuff or idle etc

5. Enemy

5.1. Enemy types

5.1.1. Depending on zone and storyline

5.2. Enemy spawns

5.2.1. Varying spawn rates

5.3. Enemy zones

5.3.1. Yes

5.4. Enemy drops

5.4.1. What sort of items does enemy drop

5.4.1.1. Potions weapons armor junk skill up tokens

5.5. Enemy stats

5.5.1. Stats vary depending on level of zone

5.6. Enemy weapons

5.6.1. Enemies change weapons and attack types

5.7. Enemy Healing

5.7.1. Can enemy heal y/n or does enemy have healers to aid it

5.8. Player enemy?

5.8.1. pvp

6. Environment

6.1. Environment size

6.1.1. How big is world

6.1.1.1. 1 unity unit = 1 metre

6.2. Enironment types

6.2.1. Whats environment like in different parts of world

6.3. Environment Zones

6.3.1. Different level of difficulty zones with harder to kill mpnsters

6.4. Environment weather

6.4.1. Snow rain etc

6.5. Environment characteristics

6.5.1. Snow marsh grass forests etc

6.6. Environment Lighting

6.6.1. Day/night cycle

6.7. Zone names

6.7.1. Zone sizes

6.8. Buildings & Villages

6.8.1. Zone,Building and village names

6.9. World map

6.9.1. Shows world map and player position in world

6.10. Zone Map

6.10.1. Shows zonal map and player position in zone

7. NPC

7.1. NPC characters

7.1.1. Different npc charcters

7.2. NPC vendors

7.2.1. Npc vendors will sell items that are sold to them by players.They will behave like a buy it now auction house for players, eg an armour vendor will only buy/sell armour and a weapon vendor will only buy/sell weapons.Vendors will buy at the going rate and sell for a small profit

7.3. NPC Levels

7.3.1. Will vary depending on where in the world they are

7.4. NPC Names

7.4.1. Various names depending on their role in story

7.5. NPC roles eg questgivers/storytellers

7.5.1. Depends on their role in the story

8. Menu

8.1. Look and Feel

8.2. Options

8.2.1. Log in/out

8.2.1.1. only neccesary for multiplayer

8.2.2. Select Character screen

8.2.2.1. Select previously created character

8.2.3. Create character

8.2.3.1. Create Character screen

8.2.3.2. choose from different classes and races

8.2.3.3. Choose different sexes

8.2.4. Character customisation

8.2.4.1. Change hair/skin colour etc

8.2.4.2. Change faces and height

8.2.5. Settings

8.2.5.1. Allow settings changes from in game also

8.2.5.2. Sound

8.2.5.3. Graphics

8.2.5.4. Keyboard keys

9. Bosses

9.1. Dungeon bosses

9.2. World bosses

10. Buffs

10.1. Allow friendly player buffs

10.1.1. improves character stats

10.2. Allow potion self buffs by player

10.2.1. Different potions for different self buffs

10.3. Allow player debuffs from enemies

10.3.1. negatively impacts character stats

11. Enemy Combat

11.1. Enemy combat system

11.1.1. Melee

11.1.1.1. Types of melee Attacks

11.1.2. Ranged

11.1.2.1. Types of Ranged

11.1.3. Spell

11.1.3.1. Types of Spells

12. Player

12.1. Player class and race and level

12.2. Player health and Mana/energy bars

12.3. Player stats

12.3.1. Player stats panel

12.3.1.1. Character stats

12.3.1.1.1. Stamina

12.3.1.1.2. Energy

12.3.1.1.3. Mana

12.3.1.1.4. Melee attack

12.3.1.1.5. Spell damage

12.3.1.1.6. Ranged damage

12.3.1.1.7. Hit rating

12.3.1.1.8. Stealth rating

12.3.2. Character weapons

12.3.2.1. Have stats on them to increase player stats

12.4. Player Inventory

12.4.1. Icon based inventory system

12.5. Player inventory have max items allowed to carry eg max weight

12.6. Player skills

12.6.1. Player skills panel

12.6.1.1. Character skills

12.6.1.1.1. Improve skills through practice or with tokens improves hit efficeicny with higher skill level

12.6.1.2. Weapon skill levels

12.6.1.2.1. level up to get more accurate hits on target

12.7. Player combat

12.7.1. Player combat system

12.7.1.1. Melee

12.7.1.1.1. Types of melee Attacks

12.7.1.2. Spell

12.7.1.2.1. Types of Spells

12.7.1.3. Ranged

12.7.1.3.1. Types of Ranged

12.7.2. PVP combat system

12.7.2.1. Melee

12.7.2.1.1. Types of melee Attacks

12.7.2.2. Ranged

12.7.2.2.1. Types of Ranged

12.7.2.3. Spell

12.7.2.3.1. Types of Spells

12.8. Player armor panel

12.8.1. Character armour

12.8.1.1. Have stats on them to increase player stats

12.9. Player professions

12.9.1. Profesions

12.9.1.1. Have profesions to allow crafting of items

12.9.1.1.1. Level up to get more proficient at profession

12.9.1.1.2. Have a couple of professions

12.9.1.2. Resource gathering

12.9.1.2.1. Level up to get more proficient at gathering

12.9.1.2.2. Different resources available

13. Player skills

13.1. Weapon skills

13.1.1. Improves hit rating with that type of weapon equipped

13.2. Profession skills

13.2.1. Improves Items allowed to craft

13.3. Gathering skills

13.3.1. Improves gathering time and resource types allowed to gather

14. Player experience

14.1. Player enjoyment of levels and design and mechanics

14.2. Good story easy to follow

15. Drops(Loot) all item levels will be dependent on enemy killed level. Seperate table for item names.

15.1. Weapons

15.1.1. swords

15.1.1.1. one handed

15.1.1.2. two handed

15.1.2. mace

15.1.2.1. one handed

15.1.3. staff

15.1.3.1. two handed

15.1.4. axe

15.1.4.1. one handed

15.1.4.2. two handed

15.1.5. dagger

15.1.5.1. one handed

15.1.6. shields

15.1.6.1. one handed (off hand)

15.2. Armour

15.2.1. legs

15.2.2. chest

15.2.3. hands

15.2.4. head

15.2.5. shoulder

15.2.6. wrists

15.2.7. feet

15.2.8. back

15.3. junk to sell

15.3.1. various grade stuff like weapons and armour

15.4. potions

15.4.1. Health

15.4.2. mana

15.4.3. Energy

15.4.4. strength

15.4.5. Intellect

15.4.6. run speed

15.5. scrolls

15.5.1. Health

15.5.2. Intellect