1. Main story
1.1. Our Champion Finds a relic which teleports him back in time.
1.2. Story
1.2.1. Story setting
1.2.1.1. Medeival/Fantasy/Magical Setting
1.2.2. Main plots for npcs
1.2.3. Plots for Npcs
1.2.4. Sub Plots for npcs
2. Dungeons
2.1. Stronger challenging enemies and bosses
2.2. Chance of getting better loot but not gauranteed
3. Healing
3.1. Player Healing
3.1.1. Types of healing spells
3.2. Enemy Healing
3.2.1. Types of healing spells
3.3. Healing Potions
3.3.1. Different potion strengths
4. Environment
4.1. Environment size
4.1.1. How big is world
4.1.1.1. 1 unity unit = 1 metre
4.2. Enironment types
4.2.1. Whats environment like in different parts of world
4.3. Environment Zones
4.3.1. Different level of difficulty zones with harder to kill mpnsters
4.4. Environment weather
4.4.1. Snow rain etc
4.5. Environment characteristics
4.5.1. Snow marsh grass forests etc
4.6. Environment Lighting
4.6.1. Day/night cycle
4.7. Zone names
4.7.1. Zone sizes
4.8. Buildings & Villages
4.8.1. Zone,Building and village names
4.9. World map
4.9.1. Shows world map and player position in world
4.10. Zone Map
4.10.1. Shows zonal map and player position in zone
5. NPC
5.1. NPC characters
5.1.1. Different npc charcters
5.2. NPC vendors
5.2.1. Npc vendors will sell items that are sold to them by players.They will behave like a buy it now auction house for players, eg an armour vendor will only buy/sell armour and a weapon vendor will only buy/sell weapons.Vendors will buy at the going rate and sell for a small profit
5.3. NPC Levels
5.3.1. Will vary depending on where in the world they are
5.4. NPC Names
5.4.1. Various names depending on their role in story
5.5. NPC roles eg questgivers/storytellers
5.5.1. Depends on their role in the story
6. Bosses
6.1. Dungeon bosses
6.2. World bosses
7. Buffs
7.1. Allow friendly player buffs
7.1.1. improves character stats
7.2. Allow potion self buffs by player
7.2.1. Different potions for different self buffs
7.3. Allow player debuffs from enemies
7.3.1. negatively impacts character stats
8. Enemy Combat
8.1. Enemy combat system
8.1.1. Melee
8.1.1.1. Types of melee Attacks
8.1.2. Ranged
8.1.2.1. Types of Ranged
8.1.3. Spell
8.1.3.1. Types of Spells
9. Player skills
9.1. Weapon skills
9.1.1. Improves hit rating with that type of weapon equipped
9.2. Profession skills
9.2.1. Improves Items allowed to craft
9.3. Gathering skills
9.3.1. Improves gathering time and resource types allowed to gather
10. Player experience
10.1. Player enjoyment of levels and design and mechanics
10.2. Good story easy to follow
11. Movement
11.1. Player Movement
11.1.1. Mouse and keyboard controls
11.1.2. shortcut keys
11.2. Enemy Movement
11.2.1. AI Movement and detection range
11.2.2. AI Combat
11.2.3. AI out of combat eg doing stuff or idle etc
12. Enemy
12.1. Enemy types
12.1.1. Depending on zone and storyline
12.2. Enemy spawns
12.2.1. Varying spawn rates
12.3. Enemy zones
12.3.1. Yes
12.4. Enemy drops
12.4.1. What sort of items does enemy drop
12.4.1.1. Potions weapons armor junk skill up tokens
12.5. Enemy stats
12.5.1. Stats vary depending on level of zone
12.6. Enemy weapons
12.6.1. Enemies change weapons and attack types
12.7. Enemy Healing
12.7.1. Can enemy heal y/n or does enemy have healers to aid it
12.8. Player enemy?
12.8.1. pvp
13. Menu
13.1. Look and Feel
13.2. Options
13.2.1. Log in/out
13.2.1.1. only neccesary for multiplayer
13.2.2. Select Character screen
13.2.2.1. Select previously created character
13.2.3. Create character
13.2.3.1. Create Character screen
13.2.3.2. choose from different classes and races
13.2.3.3. Choose different sexes
13.2.4. Character customisation
13.2.4.1. Change hair/skin colour etc
13.2.4.2. Change faces and height
13.2.5. Settings
13.2.5.1. Allow settings changes from in game also
13.2.5.2. Sound
13.2.5.3. Graphics
13.2.5.4. Keyboard keys
14. Player
14.1. Player class and race and level
14.2. Player health and Mana/energy bars
14.3. Player stats
14.3.1. Player stats panel
14.3.1.1. Character stats
14.3.1.1.1. Stamina
14.3.1.1.2. Energy
14.3.1.1.3. Mana
14.3.1.1.4. Melee attack
14.3.1.1.5. Spell damage
14.3.1.1.6. Ranged damage
14.3.1.1.7. Hit rating
14.3.1.1.8. Stealth rating
14.3.2. Character weapons
14.3.2.1. Have stats on them to increase player stats
14.4. Player Inventory
14.4.1. Icon based inventory system
14.5. Player inventory have max items allowed to carry eg max weight
14.6. Player skills
14.6.1. Player skills panel
14.6.1.1. Character skills
14.6.1.1.1. Improve skills through practice or with tokens improves hit efficeicny with higher skill level
14.6.1.2. Weapon skill levels
14.6.1.2.1. level up to get more accurate hits on target
14.7. Player combat
14.7.1. Player combat system
14.7.1.1. Melee
14.7.1.1.1. Types of melee Attacks
14.7.1.2. Spell
14.7.1.2.1. Types of Spells
14.7.1.3. Ranged
14.7.1.3.1. Types of Ranged
14.7.2. PVP combat system
14.7.2.1. Melee
14.7.2.1.1. Types of melee Attacks
14.7.2.2. Ranged
14.7.2.2.1. Types of Ranged
14.7.2.3. Spell
14.7.2.3.1. Types of Spells
14.8. Player armor panel
14.8.1. Character armour
14.8.1.1. Have stats on them to increase player stats
14.9. Player professions
14.9.1. Profesions
14.9.1.1. Have profesions to allow crafting of items
14.9.1.1.1. Level up to get more proficient at profession
14.9.1.1.2. Have a couple of professions
14.9.1.2. Resource gathering
14.9.1.2.1. Level up to get more proficient at gathering
14.9.1.2.2. Different resources available
15. Drops(Loot) all item levels will be dependent on enemy killed level. Seperate table for item names.
15.1. Weapons
15.1.1. swords
15.1.1.1. one handed
15.1.1.2. two handed
15.1.2. mace
15.1.2.1. one handed
15.1.3. staff
15.1.3.1. two handed
15.1.4. axe
15.1.4.1. one handed
15.1.4.2. two handed
15.1.5. dagger
15.1.5.1. one handed
15.1.6. shields
15.1.6.1. one handed (off hand)
15.2. Armour
15.2.1. legs
15.2.2. chest
15.2.3. hands
15.2.4. head
15.2.5. shoulder
15.2.6. wrists
15.2.7. feet
15.2.8. back
15.3. junk to sell
15.3.1. various grade stuff like weapons and armour
15.4. potions
15.4.1. Health
15.4.2. mana
15.4.3. Energy
15.4.4. strength
15.4.5. Intellect
15.4.6. run speed
15.5. scrolls
15.5.1. Health
15.5.2. Intellect