Computer In Every Life Introduction of Computer

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Computer In Every Life Introduction of Computer by Mind Map: Computer In Every Life Introduction of Computer

1. Mean

1.1. A computer is an electronic device, operating under the control of instructions stored in its own memory

2. Components

2.1. Input Device

2.1.1. Allows you to enter data and instructions into a computer

2.2. Output Device

2.2.1. Hardware component that conveys information to one or more people

2.3. System Unit

2.3.1. Case that contains the electronic components of the computer that are used to process data

2.4. Stroage Device

2.4.1. Holds data, instructions, and information for future use

2.5. Communications Device

2.5.1. Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices

3. Advantages

3.1. Speed

3.2. Reliability

3.3. Consistency

3.4. Storage

3.5. Communications

3.6. reducing the electricity consumed and environmental waste generated

4. Disadvantages

4.1. Health Risks

4.2. Violation of Privacy

4.3. Public Safety

4.4. Impact on Labor Force

4.5. Impact on Environment

5. Network

5.1. A network is a collection of computers and devices connected together, often wirelessly, via communications devices and transmission media

6. Internet

6.1. Mean

6.1.1. The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals

6.2. Using

6.2.1. Communicate

6.2.2. Research and Access Information

6.2.3. Shop

6.2.4. Bank and Invest

6.2.5. Online Trading

6.2.6. Entertainment

6.2.7. Download Music

6.2.8. Share Videos

6.2.9. Web Application

7. Software

7.1. Come From

7.1.1. A programmer develops software or writes the instructions that direct the computer to process data into information

7.2. Install

7.2.1. Installing is the process of setting up software to work with the computer, printer, and other hardware

8. Categories

8.1. Personal computers

8.1.1. A personal computer can perform all of its input, processing, output, and storage activities by itself

8.2. Mobile computers

8.2.1. Personal computer you can carry from place to place

8.3. Mobile devices

8.3.1. Computing device small enough to hold in your hand

8.4. Game consoles

8.4.1. A game console is a mobile computing device designed for single-player or multiplayer video games

8.5. Mainframes

8.5.1. A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously

8.6. Supercomputers

8.6.1. A supercomputer is the fastest, most powerful computer

8.7. Embedded computers

8.7.1. An embedded computer is a special-purpose computer that functions as a component in a larger product

9. Applications in Society

9.1. Education

9.2. Finance

9.3. Government

9.4. Health Care

9.5. Science

9.6. Publishing

9.7. Travel

9.8. Manufacturing

10. Computer Usage

10.1. Home User

10.1.1. Personal financial management

10.1.2. Web access

10.1.3. Communications

10.1.4. Entertainment

10.2. Small Office/Home Office User

10.2.1. Look up information

10.2.2. Send and receive e-mail messages

10.2.3. Make telephone calls

10.3. Mobile User

10.3.1. Connect to other computers on a network or the Internet

10.3.2. Transfer information

10.3.3. Play video games

10.3.4. Listen to music

10.3.5. Watch movies

10.4. Power User

10.4.1. Work with multimedia

10.4.2. Use industry-specific software

10.5. Enterprise User

10.5.1. Communicate among employees

10.5.2. Process high volumes of transactions

10.5.3. Blog