1. Nina Tandon - EpiBone
1.1. Huge potential in copying "tech" from biology
1.1.1. Mitochondria convert energy more efficient than the sun
1.2. Bioreactors
1.2.1. Copy nature
1.2.2. Grow bone for reimplants
1.2.2.1. Skull and face are the current focus because that's where shape really matters
1.3. At scale, personalized medicine has huge cost reduction potential. It will not only benefit the rich
1.4. EpiBone time to market
1.4.1. Clinical trials with real patients scheduled for 2019
1.5. Plant-e
1.5.1. Power plants of the future actually made of plants
1.6. Bricks of bacteria
1.6.1. Self healing
2. Armin Pohl - Mackevision
2.1. World leading CGI
2.2. Almost an emmy for NetFlix Lost in Space
2.3. Car industry relies more and more on CGI for advertisement etc
2.4. Mackevision part of Accenture
3. Duco Sickinghe - Fortino Capital
3.1. Real differentiation
3.1.1. Even if your competitor has the complete contents of your business plan, they are still not able to do what you do
3.2. Anchoring your USP
3.2.1. Retention plans!
3.2.2. The key competences in your team need to stay
3.3. Real Agility
3.3.1. After you just approved your new strategy/plan, can you shift gears quick enough after new data comes in?
3.4. Football coach analogy
3.4.1. Critically look at your lineup every 6 months
3.4.2. Do you have people on the right seat in the right bus, for the current challenges?
3.4.3. The structure of your organization should be goal oriented
3.5. Investing in Teams
3.5.1. We say yes if we feel good about the culture
4. Pieter Jan Boute & Louis Jonckheere - Showpad
4.1. Problems in B2B Sales
4.1.1. Prospects get bored if they just get repeated again what they already read on the website
4.1.2. It's often not trivial to find the latest/right deck/marketing materials. These materials can be shared better within organisations
4.1.3. Few organisations orient their processes on the entire buying experience
4.2. Guide your customer on the buying journey and make it as easy as possible to buy from you.
5. Seth Godin
5.1. Do work that matters for people who care
5.2. Are you doing what you know what to do?
5.2.1. Or do you already focus on all that's possible?
5.3. MORE and CHEAPER is not always better
5.3.1. Is it really your dream to create "the cheap one"?
5.4. Bowling analogy
5.4.1. If you move the pins one inch closer, you get a strike all the time
5.4.2. If you move the pins one inch away from eachoter, you never throw a strike
5.5. Icarus Deception and Kamiwaza
5.5.1. It's not about flying too high and melting your wings, It's also a warning against FLYING TOO LOW.
5.6. If you give people a choice, they will make a choice
5.7. Treat different people differently
5.8. Doors open when you eagerly give credit. Recognize the rockstars around you, and you will both be noticed.
5.9. Social media attention in itself is a Symptom, not a tactic.
5.9.1. If you do exceptional work, your customers will be talking about you on social media
5.10. Make
5.10.1. A story
5.10.2. A difference
5.10.3. A change
5.10.3.1. You will feel TENSION all the time
5.11. Pick the smallest viable market
5.11.1. And obsess the hell out of it
5.12. Sell at the edges
5.12.1. Build for the weird people
5.13. Put it out
5.13.1. Adjust
5.13.1.1. Do it again !
5.14. There is no map or howto for Art
5.14.1. Otherwise you'd be the (second) plumber putting the toilet into the museum
5.15. Leadership
5.15.1. We don't know how to get there, but we'll organise and get there together
6. Biz Stone - Twitter co-founder
6.1. Twitter funfacts
6.1.1. Origin
6.1.1.1. Original business, a podcast company, wasn't working out. The idea for twitter originated in a hack week. Initially, was not met with enthusiasm
6.1.2. Innovation
6.1.2.1. @ mentions, retweets, has tags ... are all the result of OBSERVED use from the user base, turned into actual platform features
6.2. You can't recognise a good idea
6.2.1. You can only tell if you're emotionally invested or not.
6.2.2. If you are ... GO FOR IT
6.3. 2018 Trends
6.3.1. Your reputation is your reputation
6.3.1.1. No more difference online vs offline
6.3.1.2. Act civil
6.3.2. Renewed enthusiasm for analog
6.3.2.1. Vinyl record sales on the rise again
6.3.2.2. Future may look quite analog, potentially without smartphones as actual devices
6.4. Interviewer didn't tweet much because he doesn't like to be insulted
6.5. Twitter mission: Serving the public coversation
6.5.1. New emphasis on responsibility and accountability
6.5.2. Took a while and some soul searching before this mission was in place
6.6. Don't just chase the money. Surround yourself with good people and measure yourself with them.
6.7. Investment in Visit
6.7.1. Base data comes from real doctors and nurses analysis
7. Ray Kurzweil
7.1. Timing of innovation
7.1.1. The right person at the right time
7.2. It didn't start with Moore's law
7.2.1. Computing power has known an exponential progress already way earlier
7.3. Many of the diseases we know today likely overcome by 2020
7.4. We're heading towards an age of great abundance
7.5. We'll stop using 40% of our land for agriculture due to the innovations in vertical agriculture
7.6. Fashion will be disrupted as you will 3D print either open source patterns or licensed patterns from your home
7.6.1. Ultimaker current example
7.7. Big wave of current physical technology becoming information technology
7.8. Learn by doing
7.8.1. Singularity University
7.9. Optimism after 1% of the work was done after 7 years into the human genome project
7.9.1. That meant only 7 more year/doublings were needed to finish up.
8. Jane McGonigal
8.1. 2.6BN people are playing games
8.1.1. 12 BN hours of global gaming a week
8.2. The opposite of Play is not work, it's Depression
8.3. Array of positive things happing to the brain while gaming
8.3.1. Optimism about learning and achieving goals
8.3.2. Curiousity
8.3.3. Surprise
8.3.4. Joy and Excitement
8.3.5. Pride and Accomplishment
8.3.6. Easy to connect to others and make meaningful connections
8.3.7. High feedback environment
8.4. Caudate Nucleus
8.4.1. Lights up when we make a choice
8.4.2. Every choide in a game, is an incentive of something positive to happen
8.4.3. Your brain goes into learning hyperdrive
8.5. Gaming shapes the learning capabilities and creates a group of super empowered, hopeful individuals
8.6. Ethical OS
8.6.1. How not to regret the things we build
8.6.2. What if we could detect mental issues in face recognition and if HR departments would be using this?
8.7. Remove the dread, anxiety etc of complex problems
8.8. The more people play, the better the collective gets at the game
8.9. Don't dwell on problems of the past, prevent the problems of the future
9. Geert Noels
9.1. Econoshock
9.1.1. The chapter on climate was questioned and opposed the most
9.2. Biggest mistake you can make about the future
9.2.1. Overestimating change
9.2.2. Underestimating change
9.2.3. Solution? Think in scenarios
9.2.3.1. What's the best and worse that can happen?
9.2.3.2. During the financial crisis, it was really mindblowing to hear that the ECB only had a "single scenario".
9.2.4. Somethings are bound to change very slowly
9.2.4.1. Demography related topics for example
9.3. Fake news and Facts don't matter anymore in the discourse
9.3.1. Sooner or later the facts will catch up
9.3.1.1. The world and its leaders can live in denial for a very long time, but they can't keep living in denial.
9.3.2. Read things you totally disagree with. The people who are usually not open to change, or not open to opposing views. If you want to get better at this, READ the opposing view.
9.3.3. Everyone comes into a discussion with a bias. Make sure you are aware what your own bias is.
9.4. Belgium, failed state?
9.4.1. Belgium has traditionally never been preparing for a crisis. At a crisis, going in head first and just seeing what will happen
9.4.2. Don't expect or hope for top down changes in Belgium. These are very unlikely.
9.4.2.1. Be the change and bring it up from the grassroots.
9.5. Democracy vs authoritarian leadership
9.5.1. In stable times, the democratic leadership should make sure they get prepared for the following crisis
9.5.2. Crisis requires crisis management. Very important that this crisis management steps down again later. Both in companies as in governments.
9.6. Europe at risk?
9.6.1. Like Belgium, Europe has no long term strategy at the moment.
9.6.2. Some European countries, DO have long term strategies and it's very interesting to look at and learn from them.
9.7. Stay away from Government Subsidies and surround yourself with positive elements
9.7.1. If you depend on subsidies, the government won't be there to catch you when things go bad.
10. Tim Harford
10.1. Fifty things that made modern economy
10.2. Mistakes we make
10.2.1. Blade Runner phone booth analogy
10.2.1.1. Envisioned coins to be dropped into the phone box
10.2.1.2. Didn't envision cell phones
10.2.2. Blade Runner: The Rachel Mistake
10.2.2.1. We often look at the most magnificent
10.2.2.2. Gutenberg press vs paper
10.2.2.3. Bibles used to be the only thing that was printed
10.2.2.3.1. No market for something printed on cheap material
10.2.2.3.2. All on animal skin
10.2.2.3.3. 500.000 sheep needed for 400 bibles
10.2.2.4. If you make something basic/simple very very cheap, then you drive change in society
10.2.2.4.1. TOILET PAPER PRINCIPLE
10.2.2.5. Yes, sophistication is important, but don't forget about the crucial innovations in the BASICS.
10.2.3. Missing social change
10.2.3.1. 1960s future view video on the modern office was totally wrong.
10.2.3.1.1. Boss still had paper on his desk, and computer was not the main device
10.2.3.1.2. There was still an army of typist women
10.2.3.2. Late 19th century factory
10.2.3.2.1. Driven by a driveshaft
10.2.3.2.2. Early failures with replacing steam with electricity, because they didn't envision to change EVERYTHING.
10.2.3.2.3. Change is needed on all levels to fully leverage new technology
10.3. The Threat of AI
10.3.1. Not HAL 9000
10.3.2. Jennifer replacing the "brain" activity of order pickers
10.3.3. Hopefully, AI can free up time so we can leverage our brain power MORE in our jobs, not less
11. Philip Inghelbrecht - Shazam founder
11.1. 20-20 Hindsight on Shazam History
11.2. Today Shazam drives 5-7% of all music sales world wide
11.3. Shazam was 6-7 ears of flatline in growth, in the era before the iphone and the app stores came along
11.4. Focus on hard problems with simple solutions
11.5. Shazam funfacts
11.5.1. Backend always ran on its own hardware and still runs on custom GPU based infra today
11.5.2. There was no DB of digital music to start from
11.5.2.1. Ripped physical cds from a wholesaler
11.5.2.2. 20 people, 24/7, 6 weeks
11.5.3. Before internet on phone, you could record with your old GSM phone, and dial 2580 to upload your recording, and receive an SMS back with the result.
11.5.4. Shazam's lookups are a statistically significant indicator on future radio plays and music sales
11.6. If you want to land on the moon, shoot for the stars
11.6.1. Shazam had an incredibly low chance of success, due to the compound low success percentages of the different challenges involved.
11.7. Blockchain for music rights management
11.7.1. Incredibly challenging right now, and also likely total small chance of success on the different factors involved
11.7.2. One company out there will crack it, and after that we will take it for granted and treat it as "normal".
11.8. Think Bigger
11.8.1. Belgians have a tendency to seriously suck at this
11.8.2. Anything could be "shazamed"
11.8.2.1. What the Font for recognizing fonts
11.8.3. Bird species etc
12. Vivienne Ming - AI for Good
12.1. How do we know we're not making things worse?
12.1.1. Face recognition
12.2. Funfacts
12.2.1. Wore google glass for 3 years
12.2.2. Developed an AI for type 1 diabetes (for her son) tracking and piped that information to her Google glass
12.3. Autism
12.3.1. Often huge challenges to recognize facial expressions
12.3.2. Wearable for reading emotions in real time
12.3.3. People in the autism spectrum can learn empathy through these tools
12.4. Many problems exist because we don't have enough experts to go around
12.4.1. Anything that these experts do repeatedly has the potential to be automated by AI
12.4.2. You need to know HOW you will fix/address a specific problem, before you can throw AI against it.
13. Luc Van Hove - imec
13.1. MEA chip
13.1.1. Reading out data on the individual cell level
13.2. Solid state Li-Ion battery
14. Neil Harbisson
14.1. Born entirely colour blind
14.2. Not VR or AR but RR
14.2.1. Revealed Reality
14.2.2. Just showing what's already there
14.3. Humans are not black or white, but different shades of orange
14.4. Ethical board reasons why the hospital rejected to do the operation
14.4.1. not a pre existing bodypart
14.4.2. Danger to the reputation of the hospital
14.4.3. Non human usecase
14.5. Cost saving potential
14.5.1. If we would all have perfect night vision, we wouldn't need so much light
14.5.2. If we could all regulate our own body temperatures, we wouldn't need to heat the rooms we live/work in so much
14.6. Transdental Comms system
14.6.1. Applications in communication where you can't rely on conduction over the air
14.7. Chromaphone
14.7.1. Device that interprets colour and transcodes it into vibrations/sound
14.8. Artificial sense, not intelligence
14.8.1. The brain had to make sense of the input vibrations/data.
15. Angelo Vermeulen
15.1. Building regenerative structures ON but also IN asteroids
16. Anna Rosling Rönnlund
16.1. www.gapminder.org
16.2. Dollar Street - photos as data to kill country stereotypes
16.3. Bram: didn't take much notes here, read the book before. Buy this book and read it now, will be one of the best books you'll read this year
16.3.1. Factfullness on Amazon
16.4. Many of us are operating on a faulty/old world view. The world is doing much better today than it did 10 years ago.
17. Lorenz Bogaert Netlog, Realo, Delta
17.1. Compensate your team members enough
17.1.1. If they build the solution, they should also profit from it in a way proportional to their contribution
17.1.2. Compared to other countries, Belgium is a great country for stock options.
17.1.3. Equity/stock options very tricky when people leave the organisation
17.1.4. Have people buy stock at a low price. WATCH OUT not to sell to them at a price too high
17.2. FOCUS: the biggest learning from Netlog
17.2.1. We added too much non-essential features with a small team
17.2.2. With netlog we never finished our roadmap
17.2.3. With Delta, the original roadmap we had, is already finished today.
17.3. Netlog facts
17.3.1. 100M accounts but usage was declining
17.3.2. Pivot to twoo, which went up to 250M users
17.3.3. Sold off Twoo shortly after pivot
17.3.4. Used to be called asl.to/ before it became Netlog
17.4. Realo facts
17.4.1. Pivoted to estimates
17.4.2. As an immo platform, was really tough to gain trust from immo agencies, who were afraid we would put them out of business.
17.5. Insights in Marketing
17.5.1. Product speaks
17.5.1.1. Reviews & Ratings rule the app stores
17.5.1.2. Producthunt.com
17.5.2. Paid marketing
17.5.2.1. FB Ads and google ads
17.5.2.2. Make it easy for someone who really needs your product, to find it
17.6. Delta
17.6.1. Usage data and user feature requests drive the roadmap
17.6.2. Goal to become the number 1 crypto currency portfolio tracker
17.6.3. 1.2 Million users, 1% is paying
17.6.3.1. You don't really need to pay, most people who pay are actually enthusiastic backers/supporters
17.6.4. In an ideal world, we'd want it to be a completely free service
18. Sebastiaan Hooft
18.1. #Supernovamentor on Instagram
18.1.1. Selfie + one area of expertise
18.2. You need a mentor, especially when things are going good.
18.2.1. Your family is there for love, not for external advice
18.3. Long walks
18.4. Mentors
18.4.1. Ask for the truth
18.4.2. Show genuine interest
18.4.3. Inspire your mentor expert with inspiring questions