Technology Coordinators' Issues Model 3.0 with Personal Additions

Get Started. It's Free
or sign up with your email address
Rocket clouds
Technology Coordinators' Issues Model 3.0 with Personal Additions by Mind Map: Technology Coordinators' Issues Model 3.0 with Personal Additions

1. 1. Operations

1.1. Network Operations

1.1.1. Network Infrastructure

1.1.1.1. Wiring

1.1.1.2. Patch panels

1.1.1.3. File servers

1.1.1.4. Hubs

1.1.1.5. Routers

1.1.1.6. Print servers

1.1.1.7. Fiber lines

1.1.1.8. Access points

1.1.2. Wireless (WiFi) and Voice over IP (VOIP)

1.1.3. User Account Management

1.1.3.1. Password and passphrases

1.1.3.2. Active Directory

1.1.3.3. G Suite

1.1.3.4. Clever / OneRoster

1.1.4. Email System Management

1.1.4.1. Gmail

1.1.4.2. Outlook client

1.1.4.3. Archives for FRCP of 2007

1.1.5. Backup and Disaster Recovery

1.1.5.1. Google Backup and Sync

1.1.5.2. Natural Disaster Recovery

1.1.6. Remote Management

1.1.6.1. Server connection

1.1.6.2. OS and apps

1.1.6.3. Drivers, Updates and Patches

1.1.6.4. User Accounts and Group Policies

1.1.7. Intranet Management and Website Development

1.1.7.1. SchoolPointe

1.1.7.2. Google Sites

2. 2. Instructional Alignment & Integration

2.1. Teaching and Learning with Technology

2.1.1. Theories and Frameworks

2.1.1.1. ISTE for Students

2.1.1.1.1. Empowered learner

2.1.1.1.2. Digital citizen

2.1.1.1.3. Knowledge constructor

2.1.1.1.4. Innovative designer

2.1.1.1.5. Computational Thinker

2.1.1.1.6. Creative communicator

2.1.1.1.7. Global collaborator

2.1.1.2. Triple E

2.1.1.2.1. Engagement

2.1.1.2.2. Enhancement

2.1.1.2.3. Extension

2.1.1.3. SAMR

2.1.1.3.1. Substitution

2.1.1.3.2. Augmentation

2.1.1.3.3. Modification

2.1.1.3.4. Redefinition

2.1.1.4. Academic Standards

2.1.1.4.1. KY Academic Standards for CS

2.1.1.4.2. ELA Common Core

2.1.1.4.3. Math Common Core

2.1.1.4.4. NGSS

2.1.1.4.5. Social Studies

2.1.1.4.6. Arts and Humanities

2.1.1.5. Gagne's 9 Events of Instructions

2.1.1.5.1. Gain attention: VR, audio, video, cartoons

2.1.1.5.2. Inform of the objective: presentation, mind mapping

2.1.1.5.3. Stimulate recall: Collab Docs, KWL, mind mapping

2.1.1.5.4. Present content: Video, audio, interactives, spreadsheets

2.1.1.5.5. Provide guidance/supports: progressive sims, data collection tools

2.1.1.5.6. Elicit practice performance: design and creation tools, word clouds, presentations

2.1.1.5.7. Provide feedback: commenting tools, Voicethread

2.1.1.5.8. Assess performance: Rubrics, socrative, kahoot, Feebback studio

2.1.1.5.9. Enhance retention: papers, presentations, flyers, posters, mind maps

2.1.1.6. Bloom's Taxonomy

2.1.1.6.1. Cognitive process

2.1.1.6.2. Knowledge dimension

2.1.1.7. Community of Inquiry Framework

2.1.1.7.1. Social

2.1.1.7.2. Cognitive

2.1.1.7.3. Teaching

2.1.1.8. Quality Matters

2.1.1.8.1. Course overview and introduction

2.1.1.8.2. Learning objectives

2.1.1.8.3. Assessments and measurements

2.1.1.8.4. Instructional materials

2.1.1.8.5. Learning interaction and engagement

2.1.1.8.6. Course technology

2.1.1.8.7. Learning support

2.1.1.8.8. Accessibility

2.1.1.9. John Keller's ARCS

2.1.1.9.1. Attention

2.1.1.9.2. Relevance

2.1.1.9.3. Confidence

2.1.1.9.4. Satisfaction

2.1.1.10. 4 C's

2.1.1.10.1. Creativity

2.1.1.10.2. Communication

2.1.1.10.3. Colaboration

2.1.1.10.4. Critical Thinking

2.1.2. Instructional Delivery Modes

2.1.2.1. Face to Face driver

2.1.2.2. Rotation

2.1.2.3. Flex

2.1.2.4. Online lab

2.1.2.5. Self-blend

2.1.2.6. Online driver

2.1.3. Designing Instruction

2.1.3.1. Academic Conversations

2.1.3.2. Project-based; Problem-based

2.1.3.3. Instructional Design ADDIE

2.1.3.3.1. Analyze

2.1.3.3.2. Design

2.1.3.3.3. Develop

2.1.3.3.4. Implement

2.1.3.3.5. Evaluate

2.1.3.3.6. Iterate

2.1.4. Professional Development

2.1.4.1. Learning Forward: Standards for Professional Development

2.1.4.1.1. Learning communities

2.1.4.1.2. Leadership

2.1.4.1.3. Resources

2.1.4.1.4. Data

2.1.4.1.5. Learning Designs

2.1.4.1.6. Implementation

2.1.4.1.7. Outcomes

2.1.4.2. ISTE for Teachers

2.1.4.2.1. Facilitate and inspire student learning via creativity

2.1.4.2.2. Design and develop digital age learning experiences and assessments

2.1.4.2.3. Model digital age work and learning

2.1.4.2.4. Promote and model digital citizenship and responsibility

2.1.4.2.5. Engage in professional growth and leadership

2.1.4.3. ISTE for Education Leaders

2.1.4.3.1. Equity and Citizenship Advocate

2.1.4.3.2. Visionary Planner

2.1.4.3.3. Empowering Leader

2.1.4.3.4. Systems Designer

2.1.4.3.5. Connected Learner

2.1.4.4. Assessing Professional Development

2.1.4.4.1. Kirkpatrick's

2.1.5. Selecting Digital Learning Tools and Resources

2.1.5.1. Selecting and Evaluating Software

2.1.5.2. Selecting and Evaluating Hardware

2.1.5.3. Purchasing Process

2.1.6. Assessing Integration and Implementation

2.1.6.1. Assess needs

2.1.6.2. Plan

2.1.6.2.1. Logic Model

2.1.6.2.2. Concerns-based adoption model

2.1.6.3. develop the program

2.1.6.4. Deliver

2.1.6.5. Evaluate

2.1.6.6. Disseminate results

2.1.6.7. Standards-based Grading

2.1.7. Digital Safety and Citizenship

2.1.7.1. Digital Citizenship in Schools by Ribble

2.1.7.1.1. Digital Access

2.1.7.1.2. Digital Literacy

2.1.7.1.3. Digital Communication

2.1.7.1.4. Digital Security

2.1.7.1.5. Digital Etiquette

2.1.7.1.6. Digital Rights & Responsibilities

2.1.7.1.7. Digital Law

2.1.7.1.8. Digital Commerce

2.1.7.1.9. Digital Health & Wellness

2.1.7.2. Commonsense Media for CIPA

2.1.7.2.1. Primary

2.1.7.2.2. Intermediate

2.1.7.2.3. Middle

2.1.7.2.4. High

3. 3. Financial, Ethical, Policy & Leadership

3.1. Administrative Computing

3.1.1. Student Information Systems

3.1.1.1. Infinite Campus

3.1.1.1.1. Data Management

3.1.1.1.2. Teacher Management

3.1.1.1.3. Building Management

3.1.2. Data-driven Decision Making

3.1.2.1. NETTS

3.1.2.2. CDIP

3.1.2.3. CSIPs

3.1.3. Human Resources

3.1.3.1. Recruit and Hire

3.1.3.2. Records

3.1.3.3. Perform

3.1.3.4. Investigations and Discipline

3.1.4. Business Operations

3.1.4.1. MUNIS

3.1.4.2. Red Book Procedures

3.1.5. Imaging and Document Management

3.1.5.1. Records

3.2. Planning and Budgeting

3.2.1. Planning and Budgeting

3.2.1.1. Technology Plan

3.2.1.1.1. KETS Master Plan

3.2.1.1.2. eRate Components

3.2.1.1.3. Barnett (2001)

3.2.1.1.4. National Model: https://tech.ed.gov/netp/

3.2.1.2. SWOT Analysis via ISTE Essentials

3.2.1.3. Stakeholder Input

3.2.1.4. Budgeting

3.2.1.4.1. eRate

3.2.1.4.2. Ideal Allocation Formula

3.2.1.4.3. KETS w/ Matching

3.2.1.4.4. District General Fund

3.2.1.4.5. Fees collected

3.2.1.4.6. Title IV

3.2.1.4.7. Grants

3.2.2. Evaluation

3.2.2.1. Vendor Tools

3.2.2.2. Audits ie Bright Bytes

3.2.2.3. Tech Int Assess Rubric (Harris, Grandgenett, Hofer)

3.2.2.3.1. Curriculum Goals & Tech

3.2.2.3.2. Instructional Strategies & Tech

3.2.2.3.3. Technology Selection compatibility

3.2.2.3.4. Fit of Content, Pedagogy, and Tech

3.2.3. Software Licensing

3.2.3.1. Track district purchases

3.2.3.2. Purchase via consortium contracts

3.2.3.3. Establish standard software sets

3.2.4. Bring Your Own Device (BYOD)

3.2.4.1. Establish a vision for BYOD

3.2.4.2. Set participation goals

3.2.4.3. Set minimum specs

3.2.4.4. Contract to cover privacy, collection, use

3.2.4.5. Network inclusion and protection

3.2.5. Maintenance and Upgrades

3.2.5.1. Think big picture / long term

3.2.5.2. Budgetary consistency

3.2.5.3. No mission-critical surprises

3.2.5.4. Up-time measures

3.2.5.5. Device upgrade cycle of 3-5 years

3.2.6. Equipment Disposal and Recycling

3.2.6.1. Data security

3.2.6.2. Bonded vendors

3.2.6.3. Environmental awareness

3.2.6.4. Surplus laws

3.2.7. IT Staffing

3.2.7.1. Meet state reqs but stay lean

3.2.7.2. Build up talent

3.2.7.3. Build varied capacity

3.2.7.4. Character for kids

3.2.7.5. Pay per replacement value

3.2.7.6. Incentivize certification achievement

3.2.8. Grant and E-Rate Applications

3.2.8.1. FCC eRate laws and timelines

3.2.8.2. eRate vendor ROI

3.2.8.3. eRate success models

3.2.8.4. Micro-grants

3.2.8.5. KySTE grants

3.2.8.6. State grants

3.2.8.7. Corporate STEM grants

3.2.8.8. Title I, VI, and Eisenhower

3.3. Leading and Managing

3.3.1. Start with WHY

3.3.2. Purpose Vision Goals and Strategy

3.3.3. Building Equity

3.3.4. Carnegie Foundation Advancement of Teaching

3.3.4.1. Make the work problem-specific and user-centered

3.3.4.2. Variation in performance is the core problem to address

3.3.4.3. See the system that produces the current outcomes

3.3.4.4. We cannot improve at scale what we cannot measure

3.3.4.5. Anchor practice improvement in disciplined inquiry

3.3.4.6. Accelerate improvements through networked communities

3.3.5. Coherence

3.3.5.1. Focusing Direction

3.3.5.1.1. Purpose Driven

3.3.5.1.2. Goals that impact what matters most

3.3.5.1.3. Clarity of Strategy

3.3.5.1.4. Change Leadership

3.3.5.2. Cultivating Collaborative Cultures

3.3.5.2.1. Culture of Growth

3.3.5.2.2. Lead Learners

3.3.5.2.3. Capacity Building

3.3.5.2.4. Collaborative Work

3.3.5.3. Deepening Learning

3.3.5.3.1. Develop Clarity of Learning Goals

3.3.5.3.2. Build Precision in Pedagogy

3.3.5.3.3. Shift Practices through Capacity Building

3.3.5.3.4. Moving Whole Systems

3.3.5.4. Securing Accountability

3.3.5.4.1. Internal Accountability

3.3.5.4.2. External Accountability

3.3.6. Model Customer Service

3.3.7. Team

3.3.7.1. CIO

3.3.7.1.1. DLC 1 per 1500 students

3.3.7.1.2. STC 1 per school

3.3.7.1.3. Proxy Experts

3.3.7.2. SysAdmin

3.3.7.2.1. Technicians 1 per 800 devices

3.3.7.3. Advisory

3.3.7.3.1. Student

3.3.7.3.2. Teacher

3.3.7.3.3. Classified

4. 4. Data & Information Management, Security & Strategies

4.1. Legal Compliance

4.1.1. CIPA

4.1.2. FERPA

4.1.3. COPPA

4.1.4. HB151

4.1.5. HIPPA

4.1.6. SB5 and HB232 of 2014

4.1.6.1. Student Privacy Pledge

5. 5. Strategic Planning

5.1. Supporting Teaching and Learning and Computing

5.1.1. Technical Support

5.1.1.1. Processes and ITIL

5.1.1.1.1. Event Management

5.1.1.1.2. Incident Management

5.1.1.1.3. Problem Management

5.1.1.1.4. Change Management

5.1.1.1.5. User/incident notification

5.1.1.1.6. Stakeholder updates

5.1.1.1.7. Technology support priorites

5.1.1.1.8. Equipment standards

5.1.1.1.9. Data backup and recovery

5.1.1.1.10. Image creation and management

5.1.1.1.11. User lifecyle management

5.1.1.2. Products

5.1.1.2.1. Help Desk management software

5.1.1.2.2. Configuration managment database

5.1.1.2.3. Knowledgebase

5.1.2. Technology Life-cycle Management

5.1.2.1. Pre-procurement stage

5.1.2.2. Procurement stage

5.1.2.3. Deployment stage

5.1.2.3.1. Product Life Cycle

5.1.2.4. Disposal stage

5.1.3. Security and Protection

5.1.3.1. Physical Security

5.1.3.2. Device Tracking and Recovery

5.1.3.3. User Authentication

5.1.3.4. User Training and Responsibilities

5.1.3.5. Acceptable Use Policy

5.1.3.5.1. Preamble

5.1.3.5.2. Definition section

5.1.3.5.3. Policy statement

5.1.3.5.4. Acceptable uses

5.1.3.5.5. Unacceptable uses

5.1.3.5.6. Violations and sanctions

5.1.3.6. FERPA, PPRA, and Information Privacy

5.1.3.7. Malware

5.1.3.7.1. Worm

5.1.3.7.2. Trojan horse

5.1.3.7.3. Rootkits

5.1.3.7.4. Backdoors

5.1.3.7.5. Phishing

5.1.3.8. Firewall and CIPA

5.1.4. Systems Support

5.1.4.1. Intranet and Internet

5.1.4.2. Student Information System (SIS)

5.1.4.3. Learning Management Systems

5.1.4.4. VoIP

5.1.4.5. Employee and Parent Notification Systems

5.1.4.6. Employee Information Systems

5.1.4.6.1. Recruit and Hire

5.1.4.6.2. Records

5.1.4.6.3. Perform

5.1.4.6.4. MUNIS

5.1.4.6.5. Infinite Campus

5.1.4.7. Social Media Support

5.1.5. Technology-supported Teaching and Learning Initiatives

5.1.5.1. 1:1 Models

5.1.5.2. Makerspaces

5.1.5.3. Vision

5.1.5.4. Infrastructure

5.1.5.5. Planning

5.1.5.6. Budgeting and Finance

5.1.5.7. Communication

5.1.5.8. Readiness

5.1.5.9. Innovation

5.1.5.10. Goals

5.1.5.11. Professional Development and Diffusion

5.1.5.12. Hardware, Software and Space

5.1.6. Pedagogical Support

5.1.6.1. Pedagogical Implementation support

5.1.6.2. Instructional design and planning

5.1.6.3. Instructional delivery modes

5.1.7. Future Ready

5.1.8. English Language Learners

6. 6. Emerging Technology & Innovation

6.1. A5 Alternative Virtual School

6.2. Touch Screen Devices

6.3. English Language Acquisition

6.4. Augmented Reality

6.5. Virtual Reality