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free stuff by Mind Map: free stuff

1. Art and Animation

1.1. Blender

1.1.1. Modeling

1.1.1.1. Tools

1.1.1.1.1. Blender’s modeling tools include: Keyboard shortcuts for a fast workflow N-Gon support Edge slide, collapse and dissolve Grid and Bridge fill Python scripting for custom tools and add-ons

1.1.1.2. Modifiers

1.1.1.2.1. Modifiers are automatic operations that affect an object in a non-destructive way. With modifiers, you can perform many effects automatically that would otherwise be too tedious to update manually (such as subdivision surfaces) and without affecting the base geometry of your object.

1.1.1.3. Sculpting

1.1.1.3.1. Sculpting in Blender includes: 20 different brush types Multi-res sculpting support Dynamic Topology sculpting Mirrored sculpting

1.1.1.3.2. Blender comes with built-in brushes such as Crease, Clay Strips, Pinch, Grab, Smooth, Mask and many more. It is also possible to customize your own.

1.1.1.3.3. Dynamic topology (aka dyntopo) is a dynamic tessellation sculpting method, adds and removes details on the fly, whereas regular sculpting only affects the shape of a mesh.

1.1.1.3.4. Masking to control which areas of the mesh are influenced by sculpting.

1.1.1.4. UV Unwrapping

1.1.1.4.1. Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model. Blender allows for: Fast Cube, Cylinder, Sphere and Camera projections Conformal and Angle Based unwrapping (with edge seams and vertex pinning) Painting directly onto the mesh Multiple UV layers UV layout image exporting

1.1.2. Animation

1.1.2.1. Toolset

1.1.2.1.1. Automated walk-cycles along paths Character animation pose editor Non Linear Animation (NLA) for independent movements IK forward/inverse kinematics for fast poses Sound synchronization

1.1.2.2. Rigging

1.1.2.2.1. Transforming a model into a posable character has never been easier! Blender offers an impressive set of rigging tools including: Envelope, skeleton and automatic skinning Easy weight painting Mirror functionality Bone layers and colored groups for organization B-spline interpolated bones

1.1.3. About

1.1.3.1. Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. We want to build a free and open source complete 3D creation pipeline for artists and small teams.

2. 3D Modeling

2.1. blender

2.1.1. basically has everything you need to for modeling...is more professional based. vs other programs such as sketch up

2.1.2. tutorials

2.1.2.1. toms of free tutorials to expand ones knowledge from blenders very own website, to youtube, and to various websites that can be found through google

2.1.3. free lancing

2.1.3.1. models can be exported and potentially sold, for example on turbo squid.

2.1.4. practically no limitations

2.2. sketchup

2.2.1. more so know for use of architecture, however anything can me modeled

2.2.2. free access to the the worlds largest selection of 3d models

2.2.3. tutorials can more so be found on youtube...there are a few on sketchup's website

2.2.4. free version has access to the most basic features, cannot export, import, or even access tech support

3. Marketing

3.1. Game play

3.1.1. Free game test

3.1.1.1. Let people try out your game and have them tell their friends

3.1.2. Have examples

3.1.2.1. Make a good Trailer and have great screenshots of game play

3.2. Social Media

3.2.1. Facebook

3.2.1.1. Facebook can be a difficult platform to achieve results on organically, but by sharing native videos across groups, you can be seen.

3.2.2. Twiter

3.2.2.1. Twitter has a very active game development community, and most of your activity can be automated.

3.2.3. Instagram

3.2.3.1. By using Instagram you have more hashtag options and high engagement. Recycle your photos and videos, which you will have to manually post over time from a touchscreen device. Be sure that the link in your profile bio goes directly to the game that you are promoting.

4. Design

4.1. Unity

4.1.1. Ease of use

4.1.1.1. Unity is an easier program to start building out a game in but will have its issues

4.1.1.1.1. Access to tutorials

4.1.2. The catch

4.1.2.1. From my research it looks like there is no catch with unity. It look like it is all free no matter how much you make with unity.

4.2. Unreal

4.2.1. Ease of use

4.2.1.1. i have not personal used the unreal engine but what i see is that unreal is not for the faint of heart you will need to sink a lot of time into it to learn all that is has

4.2.1.1.1. Access to tutorials

4.2.2. The catch

4.2.2.1. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

4.3. CRYENGINE

4.3.1. Ease of use

4.3.1.1. If this is the first program that you are going to use then its going to be a hard time just along with Unreal.

4.3.1.1.1. Access to tutorials

4.3.2. The catch

4.3.2.1. 5% Royalty – your first 5K € / $ of annual revenue per project is royalty free.

5. the paragraph

5.1. This presentation is going to be to tell you the tools you can use to make a video game for cheap/free. We are all going to talk about software that is closer to our degrees. There will be talk about programming, design, art and modeling and marketing. Some of the websites that design is going to use are the home cite for all the all engines and the forms that go along with them. To start off, designing your world and creating characters through multiple programs is the first step into making a good game. After going through your concept stage, you need an engine to run what you have properly. Being able to program/edit the certain aspects of your world is crucial, because with out it your game with have many bugs/be unplayable. After your game can run correctly, player tests could be a possible option and based on their feedback, make changes accordingly. Then we will talk about marketing. Then we would end it off by answering any questions the class would have.

6. Names

6.1. Insert name here

6.2. Le' Quinn Spencer

6.3. Paul Roper

6.4. Zach Molnar

6.5. Garrett Sweeney

6.6. Joseph Jones

7. Programming

7.1. NotedPad++

7.1.1. Macro recording and playback

7.1.2. Highly configurable

7.1.2.1. Many plugins with a plugin manager

7.1.3. Runs only on Windows

7.2. PSPad

7.2.1. Supports syntax and matching bracket highlighting

7.2.2. Hex editor

7.2.3. Dictionaries need a separate download

7.3. Bluefish

7.3.1. Supports many programming languages

7.3.2. Runs Windows, Linux, and Mac OS X

7.3.3. Mainly used by experienced programmers/designers