LEGION OF RACERS

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LEGION OF RACERS by Mind Map: LEGION OF RACERS

1. EVENT MANAGEMENT

1.1. Event Planning and Execution (Da Brood)

1.1.1. 1.Venue

1.1.1.1. Venue Selection

1.1.1.2. Event layout plan

1.1.1.2.1. Event equipment requirements

1.1.1.3. Event setup

1.1.1.3.1. Coordination of setup times

1.1.1.3.2. Coordination with transport company for pick up and delivery

1.1.2. 2. Logistics

1.1.2.1. Transportation Company

1.1.2.1.1. Booking and scheduling of pick up and . delivery

1.1.2.1.2. Access to storage facility

1.1.2.1.3. Access to event venue

1.1.3. 3. Event equipment requirements

1.1.3.1. Simulator

1.1.3.1.1. Steering Wheel

1.1.3.1.2. Rigs

1.1.3.1.3. TV

1.1.3.1.4. Games

1.1.3.2. Sponsor Booths and Tables

1.1.3.3. Equipment

1.1.3.3.1. Audio

1.1.3.3.2. Video

1.1.3.3.3. Shoutcaster Table

1.1.3.3.4. Gaming

1.1.3.3.5. Others

1.1.3.3.6. Live Streaming

1.1.3.4. Backdrops

1.1.3.4.1. Banners

1.1.3.4.2. Partitions

1.1.3.5. Technical

1.1.3.5.1. Electrical

1.1.3.5.2. Wifi

1.1.3.6. Signage

1.1.3.6.1. Directional Signage to Event

2. MEDIA

2.1. Event

2.1.1. Photographer

2.1.1.1. Pre-event planning

2.1.1.1.1. Access to event

2.1.1.1.2. Time schedule of event

2.1.1.1.3. Access passes

2.1.1.1.4. Event Activity

2.1.2. Videographer and Producer

2.1.2.1. Preshoot storyboard

2.1.2.2. Preshoot outline concept

2.1.2.3. Drafts of video

2.1.2.4. Approved video

2.1.2.5. Pre-event planning

2.1.2.5.1. Access to event

2.1.2.5.2. Time schedule of event

2.1.2.5.3. Access passes

2.1.2.5.4. Event Activity

2.2. Editor (written and video)

2.2.1. Social Media

2.2.1.1. Facebook

2.2.1.2. Instagram

2.2.2. LOR Website

2.2.3. Youtube

2.2.4. Twitch

2.2.5. Other Media Partners

2.2.6. Email

3. PR, MARKETING AND COMMUNICATIONS

3.1. Governmental Relations (Spin Media Worldwide)

3.1.1. Singapore Tourism Board

3.1.2. Ministry of Youth and Sport

3.1.3. Sports Singapore

3.2. Sponsors and Partners

3.2.1. Corporate sponsors

3.2.1.1. Media

3.2.1.1.1. Traditional Media

3.2.1.1.2. Online Media

3.2.1.1.3. Social Media

3.2.1.2. Motorsport

3.2.1.2.1. Car/Kart Livery

3.2.1.2.2. Race Suit

3.2.1.2.3. Track banners

3.2.1.3. Esports

3.2.1.3.1. Sim Racing Studio

3.2.1.3.2. Sim Racing Esports Team

3.2.1.3.3. Event

3.2.1.3.4. Prizes

4. CREATIVE

4.1. Digital Assets

4.1.1. Website

4.1.1.1. News

4.1.1.2. Schedule

4.1.1.3. Registrations

4.1.1.4. Results

4.1.2. Social Media

4.1.2.1. Twitch

4.1.2.2. Youtube

4.1.2.3. Facebook

4.1.2.4. Instagram

4.1.3. Video

4.1.4. EDM

4.1.4.1. News

4.1.4.2. Tournaments announcements

4.1.4.2.1. Schedule

4.1.4.2.2. Registrations

4.1.4.2.3. Results

4.1.5. In game car livery design

4.2. Physical Assets

4.2.1. Esports Team

4.2.1.1. T-shirts

4.2.1.2. Race Suits

4.2.1.3. Karting

4.2.1.4. Cap

4.2.2. Events

4.2.2.1. Sponsors Board

4.2.2.2. Banners

4.2.2.3. Stickers for Rigs

4.2.3. Marketing

4.2.3.1. Digital Book

4.2.3.2. Physical Book

4.2.4. Others

5. TECHNICAL

5.1. EQUIPMENT

5.1.1. RIGS

5.1.2. TV

5.1.3. STEERING WHEEL

5.1.4. HEADPHONES

5.1.5. LOANED EQUIPMENT

5.1.6. CONSOLES

5.1.7. PC

5.1.8. VR HEADSETS

6. MOTORSPORT

6.1. Karting

6.1.1. Coaching

6.1.1.1. Data

6.1.1.2. Video

6.1.1.3. Safety

6.1.2. Technical Support

6.1.2.1. Karting gear

6.1.2.2. Mechanic Support

6.2. GT Car

6.2.1. Coaching

6.2.1.1. Data

6.2.1.2. Video

6.2.1.3. Safety

6.2.2. Techical Support

6.2.2.1. Racing gear

6.2.2.2. Mechanic Support

7. FITNESS

7.1. Planning

7.2. Testing and Evaluation

8. ESPORTS TEAM

8.1. Team Manager

8.1.1. Planning of tournament entries

8.1.2. Sponsorship

8.1.2.1. Equipment

8.1.2.2. Apparel

8.1.3. Coaching

8.2. Esports Atheltes

8.2.1. Aleef

8.2.2. Jason

8.2.3. Jayden

9. JUDGES

9.1. Esports Assesment

9.2. Karting Assesment

9.3. Fitness Assesment

10. ADMINISTRATIVE

10.1. HR

10.2. BOOK KEEPING

10.3. FINANCE

10.4. PAYMENTS

11. EDUCATION

11.1. Studio

11.2. Schools