Honours Project

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Honours Project by Mind Map: Honours Project

1. RESEARCH

1.1. Compare and Contrast alternative theories of Metaphor

1.2. Research the History of Metaphor within Art

2. DOCUMENTATION

2.1. Initial Project Proposal

2.1.1. Aim

2.1.2. Reasoning

2.1.3. Objectives and Major Tasks

2.1.4. Evidence/Deliverables

2.1.5. Specific Resources

2.1.6. Project Schedule

2.1.6.1. Gantt Chart

2.1.7. Initial Bibliography and References

2.2. Project Proposal

2.3. Research Proposal

2.4. Planning Report (500 words)

2.5. Learning Contracts

2.5.1. Honours Project

2.5.2. Dissertation

2.6. Project Journal

2.6.1. Wiki

2.6.2. Amalgametaphorica

2.7. Dissertation

2.8. Ethics Application

3. PRE-PRODUCTION

3.1. Narrative

3.1.1. Prose

3.1.1.1. Chapter 01 - Escaping Common Thought

3.1.2. Script

3.1.2.1. Rough Draft

3.1.2.2. Amendments

3.1.2.3. Final Drafts

3.1.2.4. Examples

3.1.2.4.1. Sixth Sense

3.1.2.4.2. Format

3.2. Storyboard

3.2.1. Panels

3.2.1.1. Rough Drawings

3.2.1.2. Photoshop Paint Overs

3.2.2. Animatic

3.2.2.1. Timing

3.2.2.1.1. Dope Sheet

3.2.2.2. Scratch Sound Sync

3.2.3. Story EVENTS Paintings

3.2.3.1. DREAMSCAPE

3.2.3.2. HATAVAR WAKING UP

3.2.3.3. INTERACTION WITH WINDBAG PIGEON

3.2.3.4. EXPLORING THE TRAIN

3.2.3.5. FEAR LOCK

3.2.3.6. THE CHASE

3.2.3.6.1. Painting

3.2.3.7. MOMENT GLASS ACTIVATION

3.2.3.8. OBLIGATOR ATTACK

3.3. 2D Concepts (Graphite/Photoshop)

3.3.1. Characters

3.3.1.1. Protagonists

3.3.1.1.1. Hatavar

3.3.1.1.2. Windbag Pigeon

3.3.1.2. Antagonists

3.3.1.2.1. Obligator

3.3.1.3. Misc

3.3.1.3.1. Remnants

3.3.1.4. Props

3.3.1.4.1. Moment Glass

3.3.2. Environments

3.3.2.1. Inner Clouds

3.3.2.1.1. Sketch Development

3.3.2.1.2. Monotone Digital Paintings

3.3.2.1.3. Lighting Trials

3.3.2.2. Train of Common Thought

3.3.2.2.1. Train Interior

3.3.2.2.2. Vestibule

3.3.2.2.3. Obligator Pod

3.3.2.2.4. Fear Lock

3.3.2.2.5. Reve-lanterns

3.3.2.2.6. Hatavar - Wanted Poster

3.4. Audio

3.4.1. Sound Cue Sheets

3.4.2. Scratch Audio

3.4.2.1. Adam Wyroslawski

3.4.2.1.1. Spirals Dream

3.4.2.1.2. Approach of WP

3.4.2.1.3. Train Stirs

3.4.2.1.4. Chase Sequence

3.4.2.1.5. Uneasiness in Exploration

4. PRODUCTION

4.1. 3D Modelling (Maya 2008)

4.1.1. Characters

4.1.1.1. Hatavar

4.1.1.1.1. Build Mesh

4.1.1.1.2. UV Unwrapping

4.1.1.1.3. Texture Painting

4.1.1.1.4. Mapping

4.1.1.1.5. Facial Blendshapes

4.1.1.1.6. Rigging

4.1.1.1.7. Binding

4.1.1.1.8. Weighting

4.1.1.1.9. Testing Rigs

4.1.1.1.10. Test Renders

4.1.1.2. Windbag Pigeon

4.1.1.2.1. Build Mesh

4.1.1.2.2. UV Unwrapping

4.1.1.2.3. Texture Painting

4.1.1.2.4. Mapping

4.1.1.2.5. Facial Blendshapes

4.1.1.2.6. Rigging

4.1.1.2.7. Binding

4.1.1.2.8. Weighting

4.1.1.2.9. Testing Rigs

4.1.1.2.10. Test Renders

4.1.1.3. Obligator

4.1.1.3.1. Build Mesh

4.1.1.3.2. UV Unwrapping

4.1.1.3.3. Texture Painting

4.1.1.3.4. Mapping

4.1.1.3.5. Facial Blendshapes

4.1.1.3.6. Rigging

4.1.1.3.7. Binding

4.1.1.3.8. Weighting

4.1.1.3.9. Testing Rigs

4.1.1.3.10. Test Renders

4.1.2. Environments

4.1.2.1. Dream Sequence/Cloud Region

4.1.2.1.1. Building the Skybox

4.1.2.1.2. Cloud Panes

4.1.2.1.3. Cloud Meshes

4.1.2.1.4. UV Unwrapping

4.1.2.1.5. Alpha Mapping

4.1.2.2. Train of Common Thought

4.1.2.2.1. Train Carriage

4.1.2.2.2. Vestibule

4.1.2.2.3. End of Train/ Fear Door

4.1.2.2.4. Texture Painting

4.1.3. Props

4.1.3.1. Obligator Pod

4.1.3.1.1. Build Mesh

4.1.3.1.2. Rigging

4.1.3.1.3. UV Unwrap

4.1.3.1.4. Texturing

4.1.3.2. Fear Lock

4.1.3.2.1. Build Mesh

4.1.3.2.2. UV Unwrap

4.1.3.2.3. Blendshapes

4.1.3.3. Moment Glass

4.1.3.3.1. Build Mesh

4.1.3.3.2. UV Unwrap

4.1.3.3.3. Alpha Mapping

4.1.3.4. Wanted Poster

4.1.3.4.1. Paint Texture

4.2. Texturing (Adobe Photoshop)

4.3. Audio

4.3.1. Soundtrack

4.3.2. Sound FX

4.3.3. Dialogue

4.3.3.1. Windbag Pigeon Voice Recording

4.3.3.2. Hatavar Voice Recording

4.3.3.3. Narrator Voice Recording

4.3.4. Incorporating Audio into Animation Renders

4.4. Animation

4.4.1. Per Scene

4.4.1.1. Scene Set Up

4.4.1.2. Blocking in

4.4.1.3. Replace within Animatic

4.4.1.4. Refine Curves

5. POST PRODUCTION

5.1. Lighting

5.1.1. Lighting Set Up Per Scene

5.1.1.1. Character Specific

5.1.1.2. Environment

5.1.1.3. Changes in Lighting

5.2. Rendering

5.2.1. Maya to Houdini Export

5.2.2. Render Farms

5.2.2.1. Locate and Book

5.2.2.2. Email IT to Set Up

5.2.2.3. Ask Brian

5.2.3. Render Scheduling

5.3. Visual Effects

5.3.1. Breaking apart of objects

5.3.2. Particles

5.3.2.1. Smoke

5.3.2.2. Light Trails

5.3.3. Fluids

5.3.4. Cloth

5.4. Editing in Final Cut

5.5. After Effects

5.6. DVD Submission

5.6.1. DVD Menu

5.7. Marketing

5.7.1. Posters

5.7.2. Online Advertisement

5.7.3. Youtube

5.7.3.1. Trailers

6. END OF YEAR PRESENTATION