Section 004: Why Integrate Technology

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Section 004: Why Integrate Technology by Mind Map: Section 004: Why Integrate Technology

1. Research and Information Literacy

2. Teaching should be different

2.1. Be as current as your students

2.2. Prepare in and out of school

2.3. Technology surrounds students everyday

3. Standards are different

3.1. Added to most institutions

3.2. Be aware of standards to help students meet them

3.3. ISTE - International Society for Technology in Education

3.3.1. Copyright and Fair Use

3.3.1.1. Educators

3.3.1.1.1. 3c Citizen: Mentor students in the safe, legal and ethical practices with digital tools and the protection of intellectual rights and property

3.3.1.1.2. 3b Citizen: Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency

3.3.1.1.3. 3d Citizen: Model and promote management of personal data and digital identity and protect student data privacy

3.3.1.2. Students

3.3.1.2.1. 2c Digital Citizen: Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property

3.3.1.2.2. 2b Digital Citizen: Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when sing networked devices

3.3.1.2.3. 2s Digital Citizen: Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online

3.3.2. Safe Use of the Internet

3.3.2.1. Educators

3.3.2.1.1. 3d. Model and promote management of personal data...

3.3.2.1.2. 3c. Mentor students in the safe, legal, and Ethical practice with digital tools and the protection of intellectual rights and property

3.3.2.2. Students

3.3.2.2.1. 2b. Engage in positive, safe and legal behavior

3.3.2.2.2. 2d. Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online

3.3.3. Cyberbullying

3.3.3.1. Educators

3.3.3.1.1. 3a. Create Experiences

3.3.3.1.2. 3d. model and promote management of personal

3.3.3.2. Students

3.3.3.2.1. 2c

3.3.3.2.2. 2a

3.4. Ohio Technology Standards

3.5. Ohio Learning Standards

4. Skills are different

4.1. Redesign the classroom for student skill learning

4.2. Practice of skills is essential

4.3. 21st century skills

4.3.1. Creativity and Innovation

4.3.2. Communication and Collaboration

4.3.3. Critical Thinking

4.3.4. Linear and Non-linear thinking

4.3.5. Visual Literacy and Visual Thinking

4.3.6. Spatial Thinking

4.3.7. Digital-Age Reflection

5. The world is different

5.1. Need special 21st century skills

5.2. Globalization

5.3. Flexibility

5.4. Spatial Literacy

6. Students are different

6.1. Digital Natives

6.2. Alien without technology

6.3. Always on and connected

6.4. Multitaskers

6.5. Impatient, Creative, and Social

7. Universal Design for Learning

7.1. 3 Principles

7.1.1. Multiple means of Representation (What)

7.1.2. Multiple means of Engagement (Why)

7.1.3. Multiple means of action and expression (How)

7.2. Why technology is important to UDL

7.2.1. Assistive Technologies

7.2.2. Accessibility

7.2.3. Online Resources

7.2.3.1. TechMatrix

7.2.3.2. Common Sense Media