Why integrate technology

Why it's important to integrate technology in the classroom

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Why integrate technology by Mind Map: Why integrate technology

1. World is different

1.1. need 21st century skills

1.2. globalization

1.3. flexibility

1.4. spatial literacy

2. students are different

2.1. digital natives

2.2. alien without technology

2.3. always connected or on

2.4. multitaskers

2.5. impatient, creative, and special

2.6. All Types of Learners

2.6.1. Intelligence Preference

2.6.2. Culture, Ethnicity & Language

2.6.3. Special Needs: Autism

2.6.4. Special Needs: Intellectual and Learning Disabilities

2.6.5. Learning Style

2.6.6. Students at Risk

2.6.7. Gifted & Talented

2.6.8. Physical Disabilities

2.6.9. ADD/ADHD

3. teaching should be different

3.1. be as current as your students

3.2. prepare in and out of school

3.3. technology surrounds students everyday

3.4. Universal Design for Learning

3.4.1. Multiple means of Representation

3.4.1.1. This is the WHAT of Learning

3.4.1.2. This principle works with the recognition part of the brain.

3.4.1.3. We need to present information and content in different ways

3.4.2. Multiple means of Action & Expression

3.4.2.1. This is the HOW of Learning

3.4.2.2. This principle works with the strategic part of the brain

3.4.3. Multiple means of Engagement

3.4.3.1. This is the WHY of Learning

3.4.3.2. This principle works with the affective part of the brain

3.4.4. Why Technology is important to UDL

3.4.4.1. Assistive technologies

3.4.4.2. Accessibility

3.4.4.3. Online rescoures

3.4.4.3.1. TechMatrix

3.4.4.3.2. Common Sense Media

3.5. Digital Video

3.5.1. Facilitating thinking and problem solving

3.5.2. Assisting with mastery learning

3.5.3. Inspiring and engaging students

3.5.4. Authentic Learning Opportunities

3.6. Professprs model technology integration in PTE

3.7. Good Model technology integration for your students

4. Standards are different

4.1. adding to most institutions

4.2. be aware of standards to help students meet them

4.3. ISTE -International society for technology education

4.3.1. Copyright & Fair use

4.3.1.1. Educators

4.3.1.1.1. 3b Citizen: Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.

4.3.1.1.2. 3d Citizen: Model and promote management of personal data and digital identity and protect student data privacy.

4.3.1.1.3. 3c Citizen: Mentor students in the safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

4.3.1.2. Students

4.3.1.2.1. 2c Digital Citizen: demonstrates an understanding of and respect for the rights and obligations of using and sharing intellectual property.

4.3.1.2.2. 2b Digital Citizen: engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

4.3.1.2.3. 2d Digital Citizen: manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

4.3.2. Safe Use of the Internet

4.3.2.1. Educator

4.3.2.1.1. 3d Citizen: Model and promote management of personal data and digital identity and protect student data privacy.

4.3.2.1.2. 3c Citizen: Mentor students in the safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

4.3.2.2. Student

4.3.2.2.1. 2b Digital Citizen:engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

4.3.2.2.2. 2d Digital Citizen: manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

4.3.3. Cyberbullying

4.3.3.1. Educator

4.3.3.1.1. 3a: Citizen: Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.

4.3.3.1.2. 3d Citizen: Model and promote management of personal data and digital identity and protect student data privacy.

4.3.3.2. Students

4.3.3.2.1. 2b Digital Citizen: engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

4.3.3.2.2. 2a Digital Citizen: cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

4.3.3.2.3. 2c Digital Citizen: demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

4.4. Ohio Technology Standards

4.5. Ohio Learning Standards

4.6. classroom redesign for student skill learning

5. Skills are different

5.1. practice of skills essential

5.2. 21st century skills

5.2.1. creativity & innovation

5.2.1.1. Educators 4. Promote and Model a. Advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources. c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information

5.2.2. communication & collaboration

5.2.3. research & information literacy

5.2.4. critical thinking

5.2.5. nonlinear thinking

5.2.5.1. Benefits of Multimedia

5.2.5.1.1. Students

5.2.5.1.2. Teachers

5.2.6. visual literacy & visual thinking

5.2.7. digital age reflection

5.2.8. spatial thinking