Disc Golf Rest Area

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Disc Golf Rest Area by Mind Map: Disc Golf Rest Area

1. Location

1.1. Environment

1.1.1. Plants

1.1.2. Animals

1.1.3. Insects

1.1.4. Hilly

1.1.5. Forest

1.1.6. Rocky

1.1.7. Water

1.2. Placement

1.2.1. Safety for users

1.2.2. Disc visability

1.2.3. Scenic Opportunity

1.3. Weather

1.3.1. Ice

1.3.2. Snow

1.3.3. Rain

1.3.4. Sleet

1.3.5. Dew

1.3.6. Heat

1.3.7. Sun Exposure

1.3.8. Wind

1.3.9. Humidity

1.4. Geography

1.4.1. Acorn Park

1.4.1.1. Current Aesthetics

1.4.1.2. Hockey RInk

1.4.1.3. Baseball Fields

1.4.1.4. Pond

1.4.2. CIty

1.4.3. Suburb

2. Users

2.1. Primary Users

2.1.1. Disc Golfers

2.1.2. Spectators

2.1.3. Caddies

2.1.4. Park Goers

2.2. Secondary Users

2.2.1. Dog Walkers

2.2.2. Hikers

2.3. Demographics

2.3.1. Disability

2.3.1.1. Visual

2.3.1.2. Hearing

2.3.1.3. Physical

2.3.1.4. Cognitive

2.3.2. Age

2.3.2.1. Kids

2.3.2.2. Teens

2.3.2.3. Adults

2.3.2.4. Elderly

2.4. Needs

2.4.1. Aesthetics

2.4.1.1. Material

2.4.1.2. Mental Perception

2.4.1.3. Cohesiveness

2.4.2. Ergonomincs

2.4.2.1. Safe

2.4.2.2. Comfort

2.4.2.3. Dimensions

2.4.2.4. Footprint

2.4.3. Functionality

3. Manufacturing

3.1. Material

3.1.1. Wood

3.1.1.1. Oak

3.1.1.2. Teak

3.1.1.3. Pine

3.1.1.4. Repurposed

3.1.2. Plastics

3.1.2.1. Fiberglass

3.1.2.2. Recycled

3.1.2.3. HDPE

3.1.2.4. PVC

3.1.3. Metal

3.1.3.1. Aluminum

3.1.3.2. Steel

3.1.4. Concrete

3.2. Process

3.2.1. Bending

3.2.2. Welding

3.2.3. Cutting

3.2.4. Injection

3.2.5. Extrusion

3.3. Finishing

3.3.1. Finish

3.3.1.1. Powder Coat

3.3.1.2. Stain

3.3.1.3. Paint

3.3.1.4. Varnish

3.3.1.5. Thermoplastic

3.3.1.6. Polyurethane

3.3.2. Surface

3.3.2.1. Smooth

3.3.2.2. Rough

3.3.2.3. Curved

3.4. Feasibility

3.5. Source

3.5.1. Transportation

4. Maintenance

4.1. Installation

4.2. Replacement

4.3. Tooling

4.4. Supplying Parts

4.5. Cleaning

4.6. Removing Graffiti

5. Future Needs

5.1. Adaptable

5.2. Technology

5.3. Longevity

5.4. Access to

5.4.1. Water

5.4.2. Electricity

5.4.3. Waste

5.4.4. Internet

6. Sustainability

6.1. Target Lifespan

6.2. Manufacturing

6.3. End of Life

6.3.1. Recycling

6.3.2. Reuse

6.3.3. DIsmantled

6.3.4. Trashed

7. Culture

7.1. Vandalism

7.2. Power DIstribution

7.3. Economy

7.4. Tourism

7.5. Demographics

8. Function

8.1. Resting

8.2. Bag Access

8.3. Tying Shoes

8.4. Watching Throws

8.5. Enjoying Scenery

8.6. Drinking Water

8.7. Ridding Waste

9. Economy

9.1. Sponsors

9.2. Government Owned

9.3. Tourism

9.4. Funding

9.5. Demographics