Cooking Challenge Target Audience / 60% women - 40% men, cooking time manager / simulation play...

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Cooking Challenge Target Audience / 60% women - 40% men, cooking time manager / simulation players, interested in cooperative collaboration by Mind Map: Cooking Challenge Target Audience /  60% women - 40% men,  cooking time manager / simulation players, interested in cooperative collaboration

1. Extra target

1.1. Women

1.2. 35+

1.3. Wife / mother

1.4. Favorite games

1.4.1. Cooking Fever/Dash/Craze

1.4.2. Candy Crash / Gardenscapes

1.4.3. My Cafe / Design Home / Episodes / Covet Fashion

1.5. Cooking shows, cooking, fashion

2. *Achievers / Competitors (Hard Core)

2.1. Search for challengese, competition, proof of skill

2.2. Hard Core

2.3. Frequent and long sessions

2.4. Emphasis on core gameplay

2.5. Competetive coop collaboration

3. Core Target

3.1. Couple / Family / Group

3.1.1. Man+Woman

3.1.2. Wife+husband / children

3.2. 18-40+ (couples) / 7+ (children)

3.3. Search of new kind of mobile entertainment

3.4. Favorite games

3.4.1. Mobile

3.4.1.1. Don't Starve

3.4.1.2. Monument Valley

3.4.2. PC / Consoles

3.4.2.1. Overcooked

3.4.2.2. Castle Crashers

3.4.2.3. The Sims

4. Fun Seekers (Mid Core)

4.1. Search of new kind of mobile entertainment

4.2. Casual to Mid-Core

4.3. Frequent and short game sessions

4.4. Equal ratio between core and meta

4.5. Positive coop collaboration

5. Discoverers (Casual)

5.1. Search for new games similar to the common ones

5.2. Casual (mostly) to Mid-Core

5.3. Frequent and short game sessions

5.4. Equal ration between core and meta

5.5. Probable trend to play with AI

6. *Additional Target

6.1. Youngsters (men / women)

6.2. 15-25+

6.3. Skill development / competition / mastery

6.4. Favorite games

6.4.1. Overcooked

6.4.2. Cuphead

6.4.3. Fortnite

6.4.4. Clash Royale