Reinvent escape the city experience for students with Internet of Things

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Reinvent escape the city experience for students with Internet of Things by Mind Map: Reinvent escape the city experience for students with Internet of Things

1. An app allowing students to share their nature experience with pictures

2. A VR platform to make students discover beauty of nature

2.1. urban students can discover all nature site in the world from their bedroom

2.1.1. allows poor students to discover the world without spending any money

2.1.1.1. democratization of travelling

2.1.1.2. travel agency disruption

2.1.2. allow passionated by the nature to satisfy their needs of discovering always more and more new sites

2.1.2.1. travel agency disruption

2.2. nature sites editor allows creative students to build new sites

2.2.1. creative students can share their creation to the other users of the platform

2.2.1.1. improves creativity and admiration for nature

2.2.1.2. develops artistic skills

2.2.2. non-creative students can discover thoses sites

2.2.2.1. possibly sensibilized by graphic arts

2.2.2.2. potentially an infinity of new sites to discover

3. A tokenized platform powered by blockchain using IoT to encourage students hiking

3.1. Students can earn new tokens by sharing their hiking experience

3.1.1. By providing data to an ethereum smartcontract, students can be rewarded with tokens'platform

3.1.1.1. Then, they can sell their tokens on an exchange against another cryptocurrency

3.1.1.2. Then, they can sell their tokens on an exchange against fiat currency

3.1.2. By participating to hiking virtual contest campaigns, students can earn new tokens given by other students to the best hiking feedback

3.1.2.1. Then, they can sell their tokens on an exchange against another cryptocurrency

3.1.2.2. Then, they can sell their tokens on an exchange against fiat currency

3.2. Students can discover new hiking possibilites

3.2.1. Students share their experiences with pictures

3.2.1.1. by doing so, they can check experiences of the other users and discovering and being encourage by few of them

3.2.2. Students share their experience with comments

3.2.2.1. by doing so, they can check experiences of the other users and discovering and being encourage by few of them

3.2.3. Students share their experience with new hikes mapping

3.2.3.1. by doing so, they can check experiences of the other users and discovering and being encourage by few of them

3.3. Students can rank the best hikes

3.3.1. Students can participate to best hiking project contest

3.3.2. Students vote for their favourite hiking project