Esports Value Chain
by Enrica Tse
1. Participants
1.1. Game Team
1.1.1. Gamers
1.2. Agency
1.2.1. Game anchor
2. Game Developer
3. Supporting Service
3.1. Training school
3.2. Coach
3.3. Commentator
4. Hardware/ Vendors
5. Content Provider
5.1. Esports Media
5.1.1. Viewers
5.2. Livestream Platform
5.2.1. Viewers