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1. 1

1.1. Personal growth

1.1.1. Value

1.1.1.1. Personal

1.1.1.2. Moral

1.1.1.3. Aesthetic

1.1.2. Passion

1.1.3. Purpose of Design

1.1.3.1. Goals

1.1.3.1.1. Short-term

1.1.3.1.2. Long-term

1.1.3.2. Personal satisfaction

1.1.4. Design uniqueness

1.2. Millennial Culture

1.2.1. Individual identity

1.2.2. Personalization

1.2.3. Global trend

1.2.4. Fast growing

2. 2

2.1. Business

2.1.1. Future of work

2.1.1.1. AI

2.1.1.2. Machines

2.1.1.3. Automation

2.1.2. Strategies

2.1.2.1. Management

2.1.2.2. Competitive

2.1.2.3. Financial

2.1.3. Development

2.1.4. Trend and Phenomenon

2.2. Technology

2.2.1. Innovation

2.2.2. Social media

2.2.3. eCommerce

2.2.4. Internet of things

2.2.5. Artificial Intelligence

2.2.5.1. Robots

2.2.5.2. Labour replacement

2.2.5.3. Better performace

2.2.5.4. Higher efficiency

3. 3

3.1. Co-creation

3.1.1. Platform

3.1.1.1. Co-Working space

3.1.1.2. Online-platforms

3.1.2. Tinkering

3.1.3. Submitting

3.1.4. Co-designing

3.1.5. Collaborating

3.2. Disciplinary

3.2.1. Multi-disciplinary

3.2.2. Inter-disciplinary

3.2.3. Cross-disciplinary

3.2.4. Trans-disciplinary

4. 4

4.1. Work

4.1.1. Freelance

4.1.1.1. Job choices

4.1.1.2. Job security

4.1.2. Parallel Career

4.1.2.1. Multi-tasking

4.1.2.2. Education and training

4.1.3. Work-life balance

4.1.3.1. Happiness

4.1.3.2. Family and Friends

4.1.3.3. Relationship

4.1.4. Mobility

4.1.4.1. Convenience

4.1.5. Time-management

4.1.5.1. Speed

4.2. Network

4.2.1. Social Media

4.2.1.1. Channel of interaction

4.2.1.2. Create/ share/ promote

4.2.1.3. KOLs/ influencers

4.2.1.4. Advertisements

4.2.1.5. Virtual communities

4.2.2. Shared/ Collaborative economy

4.2.2.1. Sharing access to goods and services

4.2.2.2. Peer-to-Peer (P2P) Service

4.2.2.3. Economies of Scale

4.2.3. Interactions

4.2.4. Self-image

4.2.4.1. Personal branding

4.2.5. Communication