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Web 2.0 저자: Mind Map: Web 2.0

1. change in role of academy

1.1. organizes courses

1.2. curators

1.3. certification

1.4. working space

1.5. access

2. changes in learning

2.1. social media

2.2. informal learning

2.3. just in time learning

2.4. changes in student - teacher relation

2.5. PLEs

2.6. MOOCs

2.7. student-driven

2.8. student-owned

2.9. practices

2.10. changes in ownwership of knowledge

3. scholarship 2.0

3.1. change in scholarly practices and values

3.2. always on publication

3.3. open collaboration

3.4. changes in refereeing

3.5. online journals, papers, conferences, theses

4. fostering

4.1. person to person contact

4.2. collaboration

4.3. sharing

4.4. folksonomy

4.5. findability

4.6. increased social networking

4.7. micro marketing

5. critiques

5.1. hype in the manner of web 1.0 bubble

6. new literacy

6.1. collaborative language

6.2. sophistic rhetoric

6.3. visual literacies

6.4. habit and methods of critique

6.5. sense of history

6.6. transliteracy

6.7. models and theories of evaluation

6.8. dialogic

6.9. multimodal texts

7. pedagogy 2.0

7.1. changes in access

7.1.1. mobile learning

7.1.2. SL and other immersive environs

7.2. what stays the same

7.3. constructivism

7.3.1. MOOCs

7.3.2. PLEs

7.4. New node

8. business 2.0

8.1. micro marketing

8.2. viral advertising

8.3. customer created content

8.4. ...

9. Where Next?

9.1. web 3.0

9.1.1. semantic web

10. My Geistesblitzes

10.1. read/write web

11. origins

11.1. web 1.0 / Read only

11.2. Berners-Lee's original vision

11.3. email as most powerful app

11.4. usenet BBS

11.5. New node

12. 1st gen 2.0 apps: user-driven

12.1. blogs-1999

12.2. wikis - 1995

12.3. IM and SMS

13. 2nd gen 2.0 social apps:

13.1. MySpace

13.2. Facebook

13.3. twitter

13.4. tumbler

13.5. flickr

13.6. google docs

13.7. MindMeister

13.8. del.icio.us

13.9. technorati

13.10. blogger

13.11. wikis

13.12. WordPress

13.13. Quora

14. development on the desktop

14.1. participate by multiple means

14.2. participate by multiple devices

14.2.1. multiple devices access common content

14.3. participate in multiple modes

15. but also fostering

15.1. amateurism

15.2. suspicion of expertise and professionalism

15.3. equating of authority with authenticity

15.4. impatience: sense of instant availability

15.5. consumerist perspective of knowledge and people

16. produsage

16.1. bruns, mainly