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Rocket clouds
Backboners by Mind Map: Backboners

1. Boner-yard

1.1. Department Lead

1.1.1. Russel

1.2. Assets Managed

1.2.1. F550

1.2.2. 2x Diesel Trans Cube

1.2.3. 1x Gasoline Trans Cube

1.2.4. Light Tower

1.2.5. Shop Fork?

1.2.6. Storage Locker (Waterproof)

1.2.7. 1x Kerosene Tank?

1.2.8. EZ Up With Walls

1.3. Services

1.3.1. Fuel Acquisition/Delivery

1.3.1.1. Diesel

1.3.1.1.1. Pickup

1.3.1.1.2. Delivery

1.3.1.2. Gasoline

1.3.1.2.1. Delivery

1.3.1.2.2. Pickup

1.3.2. Propane Acquisition/Delivery

1.3.2.1. Art Projects

1.3.3. Site Vehicles

1.3.3.1. Times

1.3.3.2. Log

2. Power

2.1. Dept Lead

2.1.1. Gio

2.1.2. Hank

2.2. Implementation

2.2.1. Labor

2.2.2. Volunteers (DPW)

2.2.3. CAT/HERC

2.3. Services

2.3.1. Infrastructure

2.3.1.1. Medical

2.3.1.2. Gate

2.3.1.3. Boneyard

2.3.1.4. DPW

2.3.1.5. Greeters

2.3.2. Camps

2.3.2.1. Recepticle Allotment

2.3.3. Art

2.4. Assets Managed

2.4.1. Generator 1

2.4.2. Generator 2

2.4.3. Generator 3

2.4.4. Generator 4

2.4.5. Generator 5

2.4.6. Cable

2.4.7. Distros

2.4.8. Spider Boxes

2.4.9. 5 Slot Cable Ramp

3. Heavy Lift

3.1. Dept Lead

3.1.1. Dan Lefkow

3.2. Assets Managed

3.2.1. 2 12k High Reach Lull

3.2.2. 1 10k Lull with Turf Tires (lost in time)

3.2.3. Wheel Bob Cat

3.2.3.1. Forks

3.2.3.2. Bucket

3.2.3.3. Auger

3.2.4. F550 18' Steak Body

3.2.5. Boom Lift

3.2.6. Para Luna Boom

3.3. Servics

3.3.1. Infastructure

3.3.1.1. Operator

3.3.2. Art/Camps

3.3.2.1. Hand Off's??

4. Requests for Service

4.1. BackBoners.com

4.1.1. Power

4.1.1.1. Theme Camps

4.1.1.2. Infastructure

4.1.1.3. Art

4.1.2. Fuel

4.1.2.1. Infastructure

4.1.2.1.1. Power

4.1.2.1.2. Light Towers

4.1.2.1.3. Equipment

4.1.2.2. Burns

4.1.2.2.1. FART

4.1.3. Equipment

4.1.3.1. Site Prep

4.1.3.2. Infastructure

4.1.3.2.1. Light Towers

4.1.3.2.2. Fuel

4.1.3.2.3. Generators

4.1.3.2.4. Bins

4.1.3.2.5. Propane

4.1.3.3. Art

4.1.3.3.1. Unload

4.1.3.3.2. Build Suspension

4.1.3.3.3. Large Piece Moves

4.1.3.4. Theme Camps

4.1.3.4.1. Unload

4.1.3.4.2. Build/Suspension

5. Asset Identification

5.1. S/N for each item

5.1.1. Used for fuel and map assignment

5.2. Check In and Out Process