Media Literacy in your 2020 School Vision

Media Literacy Exchange Workshop Map

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Media Literacy in your 2020 School Vision by Mind Map: Media Literacy in your 2020 School Vision

1. Rhys

2. TMS Approach: framing the TECH conversation through media literacy competencies that blend with school vision

2.1. Account for where Media Literacy ed and Tech are already in your curriculum by mapping them in a scope and sequence

2.1.1. Vertically Integrated template for aligning media literacy and ISTE Standards with your curriculum

2.1.1.1. ISTE Scope and Sequence of Tech Skills

2.1.1.2. Scope and Sequence Planning Template (The Media Spot)

2.1.1.3. -

2.1.2. Account for and build-on skills learned through special projects, programs & initiatives

2.1.2.1. CS4All

2.1.2.2. Enrichment Clusters

2.1.2.3. STEM Focus

2.1.2.4. Project Based Learning

2.1.2.5. Personalization

2.2. Where do your existing initiatives (ISTE, STEAM, ELA, Personalization...) overlap with media literacy? How can ML strengthen your initiatives and vision?

2.2.1. ALL should Serve & Expand your Core Curriculum

2.2.1.1. new forms of 'text' for reading, research and expression

2.2.1.2. new ways to reflect on and assess learning

2.2.1.3. new opportunities to extend discussion and collaboration

2.2.1.4. digital management of personalization (PLP)

2.2.2. NYCDOE/ISTE Core Vision for Tech

2.2.2.1. ISTE: Aligning Education to Empower Student Participation in Culture, College, and the Workforce

2.2.2.1.1. kids can be empowered through SCHOOL to use these tools to communicate with the quality/effectiveness you try to teach them with writing

2.2.2.2. Guiding Question: How can students engaged in construction and sharing of knowledge through curation of online resources (ISTE 3c) enhance our current units of study or initiatives?

2.2.3. Policies: Safety, Acceptable Use & Digital Citizenship

2.2.3.1. Digital Citizenship Resources

2.2.3.1.1. NYC School "Libguide" to Digital Citizenship

2.2.3.1.2. Common Sense Media

2.2.3.1.3. Everfi

2.2.3.2. NYCDOE Digital Citizenship & Acceptable Use Guide (includes social media guide)

2.2.4. Media Literacy: Critical Inquiry, establishing identity and role in a mediated world, action projects, empowered citizenship,

2.2.4.1. 1: MLE requires active inquiry and critical thinking about the messages we receive and create.

2.2.4.2. 2: MLE expands the concept of literacy to include all forms of media.

2.2.4.3. 3: MLE builds and reinforces skills for learners of all ages and requires practice.

2.2.4.4. 4: MLE develops informed, reflective and engaged participants essential for a democratic society.

2.2.4.5. 5: Media are a part of culture and function as agents of socialization.

2.2.4.6. 6: People use their individual skills, beliefs and experiences to construct their own meanings from media messages.

2.3. Fill gaps, smooth overlaps, spread and refine resources

2.3.1. Goal: work backwards from key media-infused projects and scaffold in tech skills and intro to media literacy concepts to prepare students and limit tech skills review

2.3.2. Guiding Question: What digital skills will they need to accomplish that, and where in the curriculum is it most efficient and synergistic to build those skills?

2.3.3. Guiding Question: When will students be introduced to content analysis of digital texts to enable them to analyze their own decisions as authors of media texts?

2.3.4. Key: Reign in the number of tools teachers are required to use, and have them overlap with student tools when possible to allow more time for critical thinking.

2.3.5. Technology Inventory (Hard/Software)

2.3.5.1. Student Production Software

2.3.5.1.1. Google Apps Accounts & G Suite Tools

2.3.5.1.2. Minecraft EDU

2.3.5.1.3. Video Editing: iMovie, WeVideo, Adobe Spark

2.3.5.1.4. Chrome web apps & extensions

2.3.5.1.5. iPad and Mobile Apps

2.3.5.1.6. Who's buying? Who's installing? How will kids log in?

2.3.5.1.7. wish list... (including PD)

2.3.5.2. Interactive White Boards (Smart, Promethean, other)

2.3.5.2.1. how many? where? what kind? who has access?

2.3.5.2.2. wish list...

2.3.5.3. iPads

2.3.5.3.1. how many? where? what kind? who has access?

2.3.5.3.2. wish list...

2.3.5.4. Laptops

2.3.5.4.1. how many? where? what kind? who has access?

2.3.5.4.2. wish list...

2.3.5.5. Desktops

2.3.5.5.1. how many? where? what kind? who has access?

2.3.5.5.2. wish list...

2.4. Deepen, remix and adapt based on emerging content, tools and initiatives.

2.4.1. Example: Digital Citizenship & information literacy within nonfiction research process.

2.4.2. Example: Student documenting the inquiry process as a teaching tool for teachers and students.

2.4.3. Example: Google Classroom and Drive to support student lead conferences, student digital portfolios & personalization

3. In the midst of overlapping initiatives: CS4all, ISTE adoption, G Suite Adoption, STEAM/Makerspaces