How might we support our clients digitally?

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How might we support our clients digitally? by Mind Map: How might we support our clients digitally?

1. HR Processes

1.1. Full Suite

1.1.1. Cornerstone, Oracle, Workday, Successfactors

1.2. Niche/Best of breed

1.2.1. Attraction & Recruitment

1.2.1.1. HR manager, CakeHR

1.2.2. Onboarding

1.2.2.1. Learningbank, HR Manager

1.2.3. Performance

1.2.3.1. Duuoo, Eloomi

1.2.4. Career paths

1.2.4.1. People Analytix

1.2.5. HR administration

1.2.5.1. Fuse, Namely

1.2.6. Employee Engagement

1.2.6.1. Honestly, Engagedly, Peakon

2. Training

2.1. PRE

2.1.1. E-Learning

2.1.1.1. Off the shelf content

2.1.1.1.1. LinkedIn Learning

2.1.1.1.2. Coursera

2.1.1.2. MOOC

2.1.1.2.1. EdX

2.1.1.3. Customize

2.1.1.3.1. Provider

2.1.1.3.2. Articulate

2.2. DURING

2.2.1. Survey

2.2.1.1. Google Form

2.2.1.2. SurveyMonkey

2.2.1.3. HowSpace

2.2.1.4. Mentimeter

2.2.2. Storage & Sharing

2.2.2.1. DropBox

2.2.2.2. Google Drive

2.2.2.3. OneDrive

2.2.2.4. Box

2.2.3. Video conferencing

2.2.3.1. Zoom

2.2.3.2. Appear.in

2.2.3.3. Skype

2.2.3.4. Hangouts

2.2.4. Online Whiteboard

2.2.4.1. Miro

2.2.4.2. Stormboard

2.2.4.3. MURAL

2.2.4.4. Padlet

2.2.4.5. Mindmeister

2.2.5. Task management

2.2.5.1. Trello

2.2.5.2. Wudnerlist

2.2.6. Note taking

2.2.6.1. Google Drive & Docs

2.2.6.2. OneNote

2.2.6.3. Evernote

2.2.6.4. Microsoft Office 360

2.2.7. Agenda Planning

2.2.7.1. PowerPoint

2.2.7.2. SessionLab

2.2.7.3. Google Sheet

2.2.8. Classroom Engagement

2.2.8.1. Mentimeter

2.2.8.2. Stormz

2.2.8.3. HowSpace

2.2.8.4. Slido

2.3. AFTER

2.3.1. Behavioral nudging

2.3.1.1. Habitify

2.3.1.2. Y-PRODUCTIVE

2.3.1.3. BEEMINDER

2.3.1.4. MOMENTUM

2.3.2. Network groups

2.3.2.1. Yammer

2.4. Learning Experience Platform (LXP)

2.4.1. Virtual Facilitation​

2.4.2. Learning Groups​

2.4.2.1. Microsoft Teams

2.4.3. Social Learning​

2.5. Learning Management System (LMS)

2.5.1. E-commerce​

3. Org. Change

3.1. Crowdsourcing

3.1.1. Solved by Employees

3.1.1.1. Qmarkets

3.1.1.2. CrowdLab

3.1.1.3. IdeaScale

3.1.2. Solved Globally

3.1.2.1. InnoCentive

3.1.2.2. HeroX

3.2. Gamification

3.2.1. House of Performance

3.2.2. Actee

3.3. Event

3.3.1. Eventbizz

3.4. New Behavior

4. Project management

4.1. Virtual Meetings

4.1.1. Planning

4.1.2. Online Whiteboard

4.1.2.1. Miro

4.1.2.2. Stormboard

4.1.2.3. MURAL

4.1.2.4. Padlet

4.1.2.5. Mindmeister

4.1.3. Video conferencing

4.1.3.1. Zoom

4.1.3.2. Appear.in

4.1.3.3. Skype

4.1.3.4. Hangouts

4.1.4. Engagement

4.1.4.1. Mentimeter

4.1.4.2. Stormz

4.1.4.3. HowSpace

4.1.4.4. Slido

4.1.5. Task management

4.1.5.1. Trello

4.1.5.2. Wudnerlist