MULTIMEDIA TECHNOLOGY IN EDUCATION

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MULTIMEDIA TECHNOLOGY IN EDUCATION by Mind Map: MULTIMEDIA TECHNOLOGY IN EDUCATION

1. Multimedia refers to content that uses more than one medium. The categories of media are slippery, but they generally include text, sound, graphics or images and animation or video. Resource: What is Multimedia? - Definition from Techopedia

2. HARDWARE

2.1. CPU

2.2. MONITOR

2.3. VIDEO GRABBING CARD

2.4. SOUND CARD

2.5. CD-ROM

3. SOFTWARE

3.1. ADOBE FIREWORKS

3.2. GOOGLE SKETCHUP

3.3. ADOBE CS4

3.4. ADOBE DREAMWEAVER

3.5. PHOTOSHOP PRO

3.6. MICROSOFT POWERPOINT

3.7. PHOTOSHOP PRO

4. MULTIMEDIA ELEMENTS

4.1. TEXT

4.2. IMAGE

4.3. AUDIO

4.4. VIDEO

4.5. ANIMATION

5. ADVANTAGES IN USING MULTIMEDIA

5.1. VERY USER-FRIENDLY

5.2. FLEXIBLE

5.3. COMPREHENSIVE AND INTERACTIVE

5.4. MULTI-SENSORY

5.5. COMPREHENSIVE AND INTERACTIVE

6. CHALLENGES IN THE IMPLEMENTATIONS

6.1. LACK OF TECHNOLOGY

6.2. INSUFFICIENT ACCESS

6.3. SCARCITY OF TIME

6.4. INADEQUATE TECHNICAL SUPPORT

7. THE FUTURE

7.1. MULTIMEDIA MUST BE EXTREMELY WELL DESIGNED AND SOPHISTICATED ENOUGH TO MIMIC THE BEST TEACHER

7.2. MULTIMEDIA AS A TOOL CANNOT REPLACE HANDS-ON LEARNING, IT CAN ENHANCE AND STRENGTHEN THE IMPACT OF ACTIVITIES IN THE FIELD

7.3. STUDENTS ARE ABLE TO RETAIN AND RECALL THE INFORMATION ASWELL AS OBTAIN MASTERY IN THE SUBJECT MANNER WITH DRILLS AND PRACTICES, AND TUTORIALS, WHICH ARE HIGHLY INTERACTIVE

7.4. MULTIMEDIA HAS THE FLEXIBILITY TO INCORPORATE THE TWO TEACHING AND LEARNING APPROACHES.

8. DISADVANTAGES IN USING MULTIMEDIA

8.1. INCREDIBLY DIFFICULT FOR TEACHERS TO MONITOR ALL STUDENTS

8.2. INVESTMENT COSTS

8.3. LEGAL PROBLEEM

8.4. SOCIAL BARRIERS

8.5. AMOUNT OF STORAGE SPACE NEEDED