Augmented and Virtual Reality

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Augmented and Virtual Reality by Mind Map: Augmented and Virtual Reality

1. Uses of AR and VR

1.1. Entertainment

1.2. Multimedia

1.3. Education

1.4. ECommerce

1.5. Marketing /Advertising

1.6. Military

1.7. Sports

1.8. Medicine

2. Side effects

2.1. Dizziness

2.2. Nausea

2.3. Motion sickness

2.4. Eye strain

2.5. Real world injuries

2.6. Psychological consequences

3. Advantages

3.1. Freedom of movement(New wireless tech)

3.2. Convenient

3.3. Language barrier(With software)

3.4. Impressive Visualisation

4. Disadvantages

4.1. Expensive

4.2. Complex technology

4.3. Movement limitations(Older tech)

4.4. Lacks flexibility

5. Edgars

5.1. Types

5.1.1. Marker based AR

5.1.2. Markerless AR

5.1.3. Projection Based AR

5.1.4. Non-Immersive VR

5.1.5. Semi-Immersive VR

5.1.6. Fully Immersive VR

5.2. Devices

5.2.1. Oculus Rift

5.2.2. Sony PlayStation VR

5.2.3. HTC Vive

5.2.4. Google Daydream

5.2.5. Samsung Gear

5.2.6. Oculus Go

5.2.7. HoloLens 2