1. Nikita
1.1. Advantages
1.1.1. Freedom of movement(New wireless tech)
1.1.2. Convenient
1.1.3. Language barrier(With software)
1.1.4. Impressive Visualisation
1.2. Disadvantages
1.2.1. Expensive
1.2.2. Complex technology
1.2.3. Movement limitations(Older tech)
1.2.4. Lacks flexibility
2. Jack
2.1. Uses of AR and VR
2.1.1. Entertainment
2.1.2. Multimedia
2.1.3. Education
2.1.4. ECommerce
2.1.5. Marketing /Advertising
2.1.6. Military
2.1.7. Sports
2.1.8. Medicine
2.2. Side effects
2.2.1. Dizziness
2.2.2. Nausea
2.2.3. Motion sickness
2.2.4. Eye strain
2.2.5. Real world injuries
2.2.6. Psychological consequences
3. Edgars
3.1. Types
3.1.1. Marker based AR
3.1.2. Markerless AR
3.1.3. Projection Based AR
3.1.4. Non-Immersive VR
3.1.5. Semi-Immersive VR
3.1.6. Fully Immersive VR
3.2. Devices
3.2.1. Oculus Rift
3.2.2. Sony PlayStation VR
3.2.3. HTC Vive
3.2.4. Google Daydream
3.2.5. Samsung Gear
3.2.6. Oculus Go
3.2.7. HoloLens 2