Instructional Design Process

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Instructional Design Process by Mind Map: Instructional Design Process

1. Design Process

1.1. 1. What type of training is needed

1.1.1. Determine the focus of the training

1.2. 3. Why is the training needed

1.2.1. Decide what goals should be obtained from training

1.3. 2. Who needs the training (who is the audience)

1.3.1. Determine the age group

1.3.2. Determine the level of experience the audience already obtained

1.4. 4. How can the material be delivered

1.4.1. What resources are available to provide training

2. Setting Goals & Objectives

2.1. 1. What should the learner master at the end of the course/training

2.1.1. These will be the learning outcomes of training

2.2. 2. Set goals and objectives that can be measured

2.2.1. Use wording in the objectives that can be tested by the audience

2.3. 3. How will the goals and objectives be measured

2.3.1. Think about the resources available to measure the goals

2.4. 4. Bloom's Taxonomy

2.4.1. Categories used to describe a skill level and measure objectives

3. Strategies

3.1. 1. Gagne's Learning Instruction

3.1.1. Guidelines to ensure audience acquires the information

3.2. 2. ARCS Model of Motivation

3.2.1. Attention, Relevance, Confidence and Satisfaction

3.3. 3. What tools are available for designing material

3.3.1. What tools will the audience have available

3.3.2. What software or hardware is available for the developer

3.4. 4. Creating engaging material

3.4.1. Incorporate material that attracts all types of learners: listening, reading, engaging, hands-on

4. Materials

4.1. 1. Prototype for course design

4.1.1. Use tools to map out the design of the course

4.2. 2. Create a pretest and posttest based on objectives

4.2.1. Create a pretest to determine where your audience is and a posttest to determine what they achieved

4.2.2. Design the pretest and posttest to match objectives in order to measure the audiences understanding of the content

4.3. 3. Software to deliver material

4.3.1. Determine if there is access to software to deliver the material

4.3.2. Is there a need for additional training outside of computer based

4.3.3. What tools are available to create engaging material