teaching and learning
by Jacey Ageno
1. constructionism
1.1. constructivism
1.1.1. project-based learning
1.1.2. problem-based learning
1.1.3. service-learning
1.1.4. STEM
1.2. maker movement
1.3. hard fun
1.4. tinkerability
1.5. 4 P's
1.5.1. Projects
1.5.2. Passion
1.5.3. Peers
1.5.4. Play
1.6. Seymour Papert
1.6.1. Mitchel Resnick
2. technology
2.1. communicate
2.1.1. Youtube
2.1.2. Vimeo
2.2. collaborate
2.2.1. Soundcloud
2.3. play/create
2.4. process over product
2.5. software programs & types
2.5.1. podcasting
2.5.2. apps
2.5.2.1. Book Creator
2.5.2.2. Toontastic
2.5.3. digital drawings
2.5.3.1. animation
2.5.4. coding
2.5.4.1. Scratch
2.5.4.2. computer based games
2.5.5. videos
2.5.6. blogging
3. creativity
3.1. teacher education
3.1.1. explore and try new things
3.1.2. real world assignments
3.1.3. integration across subjects
3.2. rang of assessments
3.2.1. choice board
3.2.1.1. oral prsentations
3.2.1.2. video
3.2.1.3. poster
3.2.1.4. book/story
3.2.1.5. project
3.2.1.6. model
3.3. educational policy
3.3.1. TPACK
3.4. intrinsic satisfaction
3.5. qualitative
3.6. flexible
3.7. no value = no creativity
3.7.1. meaningful