Encourage museum visit experience for clubbers thanks to gaming

Assignment for Designing with Web Part 3, topic: Encourage museum visit experience for clubbers thanks to gaming

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Encourage museum visit experience for clubbers thanks to gaming by Mind Map: Encourage museum visit experience for clubbers thanks to gaming

1. In-museum games

1.1. Type of games

1.1.1. Analog games

1.1.1.1. 2D games

1.1.1.2. 3D/4D/... games

1.1.2. Live-action game

1.1.2.1. Normal interactive games

1.1.2.2. VR games

1.1.2.3. Life-sized immersive games

1.1.3. Mobile/app based games

1.1.3.1. Single player games

1.1.3.1.1. No interactivity among players

1.1.3.1.2. With interactivity among players

1.1.3.2. Multiple players games

1.1.4. Quizzes

1.1.4.1. With interactivity

1.1.4.2. No interactivity

1.2. Purpose of games

1.2.1. Education

1.2.1.1. Adults

1.2.1.2. Children

1.2.2. Improving visitor engagement

1.2.3. Attracting new group of visitors

1.3. Relevant technologies

1.3.1. 3D/4D/...

1.3.2. Virtual reality

1.3.3. Augmented reality

1.3.4. Artificial intelligence

1.3.5. Gesture control

1.3.6. Facial recognition

1.3.7. Voice recognition

1.3.8. High image quality

1.3.9. High-def displays

1.3.10. Wearable gaming

1.3.11. Portable device gaming

2. Museum Experiences

2.1. Physical

2.1.1. Decoration

2.1.1.1. Color

2.1.1.2. Texture

2.1.1.3. Overall style

2.1.1.4. Indoor luminance

2.1.1.5. Furniture

2.1.1.6. Plants

2.1.1.7. Other indoor/outdoor landscape

2.1.2. Accessibility

2.1.2.1. Ticket price

2.1.2.2. Queue length

2.1.2.3. Open hours

2.1.2.4. Location

2.1.2.5. Transportation nearby

2.1.3. Basic service

2.1.3.1. Guidance

2.1.3.2. Multi-language explanation

2.1.3.3. Souvenir store

2.1.4. Basic facilties

2.1.4.1. Common rest room

2.1.4.2. Chairs in exhibition hall

2.1.4.3. Toilets

2.1.4.4. Drinking fountain

2.2. Psychological

2.2.1. Learning experience

2.2.2. Engagement

2.2.3. Inspiration

2.2.4. Satisfaction

3. Clubbers

3.1. Type of clubbers

3.1.1. Absolute party-animal

3.1.1.1. Partying regularly and getting crazy each time

3.1.2. Rationally self-indulgent

3.1.2.1. Partying with plan or schedule and self-control

3.1.3. Passive follower

3.1.3.1. Just following friends to have fun together

3.1.4. One-purpose

3.1.4.1. Only for enjoying the music or dancing to the full or getting drunk

3.1.5. Social butterflies

3.1.5.1. Just finding another place to socialize with or without purposes

3.1.6. Petrified teenager

3.1.6.1. Teenagers looking for something exciting or pretending to be adults

3.2. Type of favorite club

3.2.1. Plastic bar

3.2.2. Live-music bar

3.2.3. Pub

3.2.4. Strip slub

3.2.5. Hotel bar

3.2.6. Nostalgia bar

3.2.7. Sports bar

3.2.8. Irish pub

3.2.9. Neighborhood dive

3.2.10. Speciality bar

3.2.11. High-concept bar

3.2.12. "College" bar

3.3. Purpose for clubbing

3.3.1. Self-indulgence: drinking or dancing to the full or hunting for romance

3.3.2. Regular rational relaxing activity with self-control

3.3.3. Spending good time with friends

3.3.4. Socializing with or without purposes

3.3.5. Looking for exciting experiences