E learning
by julizie julz

1. Academics
1.1. Knowledge
1.1.1. Learning to learn
1.1.2. Learner Centric
1.2. Growth
1.3. Interactive
1.3.1. Fun
1.3.1.1. Competition
1.3.2. Games
1.3.3. Programming
1.3.3.1. Coding
2. Individual
2.1. Remote learning
2.1.1. Home
2.1.2. Parents
2.1.3. Remote peer to peer assistance
2.2. Personalized Outcomes
2.2.1. Less Competition
2.2.2. Personalized Curriculum
2.2.3. Personal Assesement
2.3. Audio and Video
2.3.1. Listening
2.3.2. Dashboards
2.3.3. Chat