9 Elements of Digital Citizenship

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9 Elements of Digital Citizenship by Mind Map: 9 Elements of Digital Citizenship

1. Digital Access

1.1. Full Electronic Participation in Society

1.2. People who buy a certain cereal, half the money goes to a charity fund to buy kids in Africa computers.

1.2.1. New node

1.3. Students with access to computer go on inapropriate sites and get privilages taken away

2. Digital Law

2.1. The legal rights and restrictions governing technology use

2.2. Students know not to download other copyrighted music and movies.

2.3. Students download copyrighted music and movies from different websites.

3. Digital Rights and Responsibilities

3.1. Students download pictures and quotes and give the people credit.

3.2. Students were on the internet doing a project and never cited the websites they wre on to give the people credit.

3.3. The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them

4. Digital Commerce

4.1. The buying and selling of goods online

4.2. Tim uses ebay to buy a ipod

4.3. John trys selling an item that he says is in good condition, but is broken

5. Digital Health and Wellness

5.1. The elements of physical and psychological well-being related to digital technology use

5.2. Students learn all the ways health and wellness relates to technology

5.3. Some of the technology effects are being put to the side, and not worked with,

6. Digital Security

6.1. The precautions that all technology users must take to guarantee their personal safety and the security of their network

6.2. Students make sure the firewall viruses are up to date.

6.3. Students don't update the viruses. and the computer stops working.

7. Digital Communication

7.1. The electronic exchange of information

7.2. Sara sends Dylan an email

7.3. Jake sends a picture of his quiz to ben

8. Digital Etiquette

8.1. The standards of conduct expected by other digital technology users

8.2. Brian is in a chat and is talking to other people about sports

8.3. Someone doesnt log out of their computer and you mess with their account

9. Digital Literacy

9.1. The capability to use digital technology and knowing when and how to use it

9.2. Students learn how to do different things.

9.3. New node

10. New node

11. New node