9 Elements of Digital Citizenship

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9 Elements of Digital Citizenship by Mind Map: 9 Elements of Digital Citizenship

1. Digital Access

1.1. Full electronic participation in society

1.2. Able to use anywhere

1.3. Leave students out and don't help or share

2. Digital rights and resoponsibilites

2.1. The privileges and freedoms extended to all digital technology users, and the behavioral expections that come with them.

2.2. Using some one elses work and not giving them credits.

2.3. Giving credit to all sources used in a project.

3. Digital Communication

3.1. The electronic exchange of information

3.2. Not using a device that they can't use during school

3.3. When they all interupt the whole classroom by loud noises and doesnt do the right spelling

4. Digital Commerce

4.1. the buying and selling of goods online

4.2. They know what they are actually buying

4.3. They put thier information like credit card number online without even thinking that other people might see it

5. Digital Law

5.1. The legal rights and restrictions govering technology use.

5.2. Down loading music from sites such as lime wire or copying movies for others.

5.3. Understanding what is appropiate to download for free and what should be payed for.

6. Digital Etiquette

6.1. The standards of conduct expected by other digital technology users

6.2. Learning what you are doing before you use it

6.3. They go righ tahead and do what they want and possibly getting into trouble

7. Digital Health and Wellness

7.1. The elements of physical and psychological well-being related to digital technology.

7.2. Physical changes caused by technology.

7.3. Learning how technology can relate to technology.

8. Digital Security

8.1. The precautions that all technology users must take to guarantee their personal safety and the security of their network

8.2. They make sure that their computer is safe and updated properly

8.3. They put all of thier personal information and open up meassages that have viruses

9. Digital Literacy

9.1. The capability to use the digital technology and knowing when and how to use it.

9.2. Students giving a project and not being able to complete it outside that classroom.

9.3. Students learning new tools and ways to use technology.