VR Ethics Concerns

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VR Ethics Concerns by Mind Map: VR Ethics Concerns

1. Protection of digital property

1.1. XR

1.1.1. Theft or trespass of digital property

1.1.1.1. Risks

1.1.1.1.1. Objects and assets made and displayed in XR may be able to be stolen for profit

1.1.1.1.2. Questions may arise on who owns digital copies of physical items

1.1.1.2. Solutions

1.1.1.2.1. Laws and regulations regarding ownership of digital property

1.1.1.2.2. Encryption services provided to protect unauthorized downloads and copying of assets

1.1.2. Unauthorized outside access to property

1.1.2.1. Risks

1.1.2.1.1. Services providers may have access to detailed information on the users physical life and digital assets. Hackers and others may be able to breach security and access this info

1.1.2.1.2. Other users may be able to insert unwanted visuals and assets into the users digital space

1.1.2.2. Solutions

1.1.2.2.1. Security measures will need to be increased and encryption methods will need to be implemented on multiple levels

1.1.2.2.2. Verification will need to be made between the original user and the services provider to ensure the correct info is being displayed else the services will fail

2. Variety and Accountability of Service Providers

2.1. VR & AR

2.1.1. Market being overpowered by established corperations

2.1.1.1. Risks

2.1.1.1.1. Loss of quality and restrictions in service due to lack of competition

2.1.1.1.2. Consumer loses control/influence over what direction media is taking

2.1.1.2. Solutions

2.1.1.2.1. Increased variety in service providers

2.1.1.2.2. Services providers being more transparent and being subject to peer-review

2.1.2. Misuse of user info and security breaches

2.1.2.1. Risks

2.1.2.1.1. Loss of financial and personal info through security breaches

2.1.2.1.2. Companies seeking unnecessary info for profit

2.1.2.2. Solutions

2.1.2.2.1. User retains more control over their own info

2.1.2.2.2. Content and service providers are held accountable for the safety of the info they gather

3. Vulnerability of Personal Info

3.1. XR, mostly AR

3.1.1. Amount of info required to use all services

3.1.1.1. Risks

3.1.1.1.1. Unique personal info being required to verify account or identity being compromised

3.1.1.1.2. Unique personal info such as SIN or Gov ID could be compromised or stolen

3.1.1.2. Solutions

3.1.1.2.1. Personal info is monitored and tracked to ensure it is not stolen (this of course carries a horde of its own risks)

3.1.1.2.2. Maintain anonymity for users so that nothing can be stolen (this also carries it own risks)

3.1.2. Safeguards created by society/gov to protect info

3.1.2.1. Risks

3.1.2.1.1. The gov now controls our info and how we use it

3.1.2.1.2. Safeguards can corrupt and seek power through influence

3.1.2.1.3. Not all will agree on what methods need to be used to ensure safety

3.1.2.2. Solutions

3.1.2.2.1. People actually become accountable for their own info and choices online

3.1.2.2.2. Society as a whole adopts a more involved approach to controlling where money and time is directed, thus controlling which companies are given info and which are disregarded

4. Invasive ads and software

4.1. VR

4.1.1. Ads becoming fully integrated into VR experiences

4.1.1.1. Risks

4.1.1.1.1. Loss of content quality (as seen in cell phone apps) due to being inundated with ads seeking profit over content

4.1.1.1.2. Being forced in and out of experiences by ad breaks

4.1.1.2. Solutions

4.1.1.2.1. No ads (unlikely)

4.1.1.2.2. Install an ad blocker

4.2. AR

4.2.1. Ads becoming fully integrated into daily life

4.2.1.1. Risks

4.2.1.1.1. Literally not being able to walk down the street without being assaulted by ads

4.2.1.1.2. Every aspect of life becoming monetized and thus exploited for more profit

4.2.1.2. Solutions

4.2.1.2.1. More ad blockers

4.2.1.2.2. Investing time and money into companies that value the customers rights and comforts above sheer profit

5. Code of Ethics

5.1. Don't be evil

5.2. Never think that we can control the consumer

5.3. Never base designs solely on profit margins

5.4. Don't seek gain at the cost of others, whether they be competitors or customers

5.5. Maintain transparency in business practices

5.6. Harbor no illegal practices or persons

5.7. Always seek ways to improve the industry for all