This mind mapping is derived from the 2012 Horizon Report for Higher Education published by New Media Consortium (NMC) under CC Attribution. Attached is a copy of the final Report as well as the Preview version.
Be sure to follow the link to the Wiki for a comprehensive view of the Challenges.
Economic Pressures, Cost Controls, Service Quality, Declining Resources
New Models of Education, Streaming Intro Courses, Capitalize on New Technology, Deeper Student Engagement
Authoring & Publishing, Social Media Metrics
Researching, Social Media Based
Admin & Faculty Gap
Professional Skill, Teacher Education, Faculty Training, Informal Training, Professional Development
Disciplines' Skills, Degree Programs, Student Development
Technology Uptake, Processes, Practices
Resistance to Change, Status Quo, Review System, Tenure, Promotion
Libraries, Curator Role
Collections, Social Networks, Open Content
Business Models, Online Research
It is worth looking through the Shortlist that is attached to see additional Technologies that did not make the final report. Similarly, the larger list in the project wiki may also be worthwhile.
Mobile Apps, New Business Model, New Pricing, Zero Price, Near Zero, Niche Markets
Tablet Computing, Mobile Apps, Gaming, Digital Reader, Content Libraries, Video Players
Game-based Learning, Gaming Platforms, Mobile Gaming, Games Research, Student Assessment, Serious Games, Simulation-Based Games
Learning Analytics, Information Analysis, Student Data, Tactic Data, Extracurricular Activities, Social Interactions, Explicit Data, Assignments, Exams, Data Modeling, Data Interpretation, Data Mining, Interventions, Improve Teaching, Improve Learning
Gesture-based Computing, Alternative Input Devices, Touch, Motion, Marker/Markerless, Voice Recognition, Facial Recognition
Internet of Things, Smart Objects, Near Field Communication, RFID, IPv6
The 2012 Horizon Report Retreat Communique is provided as an attachment here because it includes the Meta-Trends which did not all make it into the final report. Reading the larger list of Metatrends in the wiki at this link is really worth while.
Access, Tools, Resources, Analysis, Commentary, Social Media/Networks
Formal & Informal
Whenever & Wherever, Work, Learn, Study
Cloud-based, Information Accessability, Browser Based Apps, Device Independant, Privacy & Sovereignty, Cost Savings
Structure of Student Projects, Collective Intelligence, Group Success
Collaboration Tools, Collaboration Apps, Wikis, Shared Storage, Video Conferencing
Easily Accessible (Internet), Abundant Resources, Relationships, Information Discrimination
Alternative Delivery, Collaborative Learning, Online Learning, Digital Skills, Hybrid Learning