SCP
by Taras Harbar
1. Entities
1.1. Connect with Interaction Interfaces
1.1.1. AI
1.1.2. Player
1.2. Entity State System
1.2.1. Moving
1.2.2. Health
2. World
2.1. Destructable Objects
2.2. Interactions
2.2.1. Inventory Spaces, Crates, Chests, Vaults
2.2.1.1. Interaction Interface
2.2.2. Doors, Levers, Elevators, Buttons
2.2.2.1. Interaction Interface
3. Iteming
3.1. Item Hierarchy
3.2. Storages and inventories
4. Interactable Items
4.1. Guns
4.1.1. Shooting
4.1.1.1. Reloading
4.1.1.1.1. Zooming