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CB by Mind Map: CB

1. Lesson 3 (Culture)

1.1. Where can it be seen from?

1.1.1. Beliefs

1.1.2. Values

1.1.3. Behavior

1.2. Forms of cultural learning

1.2.1. Formal (Learning from elders in family)

1.2.2. Informal (Imitating others)

1.2.3. Technical (Taught by teachers)

1.3. Acquisition of culture

1.3.1. Enculturation (Learning of one's own culture)

1.3.2. Acculturation (Learning of new or foreign culture)

1.4. Hofstede cultural dimension

1.4.1. Power distance index

1.4.2. Individualism vs colllectivism

1.4.3. Masculinity vs feminity

1.4.4. Uncertainty avoidance

1.5. Multinational marketing strategies

1.5.1. Global

1.5.2. Mixed (Customized product + Uniform message)

1.5.3. Mixed (Uniform product + Customized message)

1.5.4. Local strategy

2. Lesson 4 (Family and social class)

2.1. Household life cycle

2.2. Household decision making roles

2.2.1. Influencer

2.2.2. Gatekeeper

2.2.3. Decider

2.2.4. Buyer

2.2.5. Preparer

2.2.6. User

2.2.7. Maintainer

2.2.8. Disposers

2.3. Conflict resolution

2.3.1. Bargaining (Reaching a compromise)

2.3.2. Impression management (Misrepresenting facts)

2.3.3. Use of authority (Using superior expertise or role)

2.3.4. Reasoning (Using logical argument)

2.3.5. Playing on emotions (Capitalizing on others feelings)

2.3.6. Additional information

2.4. Social class

2.4.1. Upper upper class

2.4.2. Nonveu rich

2.4.3. Upper middle class

2.4.4. Lower middle class

2.4.5. Upper lower class

2.4.6. Working poor

2.4.7. Underclass

3. Lesson 5 (Communication)

3.1. Types of communication

3.1.1. Impersonal communication (One-way)

3.1.2. Interpersonal communication (Two-way)

3.1.3. Interactive (Can be both one-way or two-way)

3.2. Sender

3.2.1. Informal source (Parent or friends giving advice)

3.2.2. Formal source (Brand owners)

3.2.3. Normative reference groups (Families and friends)

3.2.4. Comparative reference groups (Celebrities)

3.3. Message

3.3.1. Elements in message structure

3.3.1.1. Advertising resonance

3.3.1.2. Message framing

3.3.1.2.1. Positive

3.3.1.2.2. Negative

3.3.2. Persuasive advertising appeals

3.3.2.1. Celebrity

3.3.2.2. Comparative

3.3.2.3. Fear

3.3.2.4. Humour

3.3.2.5. Sexual

3.3.2.6. Timeliness

3.3.2.7. Audience participation

3.4. Channels of communication

3.4.1. Traditional media (TV, Radio)

3.4.2. Non-traditional media (Online and mobile media)

3.5. Receiver

3.5.1. Central route (Provide complete information)

3.5.2. Peripheral route (Lesser information)

4. Lesson 7

4.1. Freudian theory of personality

4.1.1. id

4.1.2. ego

4.1.3. superego

4.2. Neo-freudian theory of personality

4.2.1. Compliant

4.2.2. Aggressive

4.2.3. Detached

4.3. Trait theory

4.3.1. Consumer innovativeness

4.3.2. Consumer materialism

4.3.3. Need for cognition

4.4. Self-images

4.4.1. Actual

4.4.1.1. How I really see myself

4.4.2. Ideal

4.4.2.1. How I would like to see myelf

4.4.3. Social

4.4.3.1. How I think others see me

4.4.4. Ideal social

4.4.4.1. How I want others to see me

4.4.5. Expected

4.4.5.1. How I expect myself to be in the future

4.4.6. Ought-to self

4.4.6.1. How I think I need to be

4.5. Extending the self

4.5.1. Actual physical extension

4.5.1.1. Allowing a person to accomplish tasks that would otherwise be too difficult to do

4.5.2. Symbolically

4.5.2.1. Transforming a person to a symbol

4.5.3. Bestowing feelings of immortality

4.5.3.1. Making part of the self live on in an object

4.6. Brand personality

4.6.1. Sincerity

4.6.2. Excitement

4.6.3. Competence

4.6.4. Sophistication

4.6.5. Ruggedness

5. Lesson 9 (Learning)

5.1. Classical conditioning

5.2. Operant conditioning

5.2.1. Positive reinforcement

5.2.2. Positive punishment

5.2.3. Negative reinforcement

5.2.4. Negative punishment

5.3. Observational learning

5.4. Cognitive learning

6. Lesson 11

6.1. Approaches to innovation

6.1.1. Firm oriented

6.1.2. Product oriented

6.1.3. Market oriented

6.1.4. Consumer oriented

6.2. Types of innovations

6.2.1. Continuous innovation

6.2.2. Dynamically continuous innovation

6.2.3. Discontinuous innovation

6.3. Product characteristics that influence diffusion of innovation

6.3.1. Relative advantage

6.3.2. Compatability

6.3.3. Complexity

6.3.4. Trialability

6.3.5. Observability

6.4. Adopter categories

6.4.1. Innovators

6.4.2. Early adopters

6.4.3. Early majority

6.4.4. Late majority

6.4.5. Laggards

6.5. Adopter process

6.5.1. Awareness

6.5.2. Interest

6.5.3. Evaluation

6.5.4. Trial

6.5.5. Adoption

7. Lesson 13

7.1. Company social responsibility

7.1.1. Economic responsibilities

7.1.2. Legal responsibilities

7.1.3. Ethical responsiblities

7.1.4. Philanthropic responsibilites

7.2. Covert marketing

7.2.1. Disguised communicator

7.2.1.1. Poser

7.2.1.2. Buzz and viral marketing

7.2.2. Disguised format

7.2.2.1. Advetorial

7.2.2.2. Urgent ad formation

8. Lesson 1

8.1. How customers obtain, consume, dispose

8.2. Types of segmentation variables

8.2.1. Geographic

8.2.1.1. Region

8.2.1.2. City size

8.2.1.3. Density

8.2.1.4. Climate

8.2.2. Demographic

8.2.2.1. Age

8.2.2.2. Family size

8.2.2.3. Family life cycle

8.2.2.4. Gender

8.2.2.5. Income

8.2.2.6. Occupation

8.2.2.7. Education

8.2.2.8. Religion

8.2.2.9. Race

8.2.2.10. Nationality

8.2.2.11. Generation

8.2.3. Psychographic

8.2.3.1. Lifestyle (Activities, interests, opinions)

8.2.3.2. Values

8.2.3.3. Personality

8.2.3.4. Social class

8.2.4. Behavioral

8.2.4.1. Occasions

8.2.4.2. Benefits sought

8.2.4.3. User status

8.2.4.4. Usage rate

8.2.4.5. Brand loyalty

8.2.4.6. Readiness stage

8.2.4.7. Attitude towards product

8.3. Primary research methods (Done by you or your company)

8.3.1. Surveys

8.3.2. Focus groups

8.3.3. Interviews

8.3.4. Observations

8.3.5. Experiments

8.4. Secondary research methods (Done by someone else outside your company)

8.4.1. Internet

8.4.2. Magazines

8.4.3. Newspapers

9. Lesson 2

9.1. Need recognition

9.1.1. Routinized response behavior

9.1.1.1. Low complexity

9.1.1.2. Well-established set of criteria (Price/features/durability)

9.1.1.3. Few alternatives

9.1.1.4. Little or no information needed

9.1.1.5. Low impact on financial

9.1.1.6. High frequency of purchase

9.1.2. Limited problem solving

9.1.2.1. Medium complexity

9.1.2.2. Some basic criteria (Price/features/durability)

9.1.2.3. Moderate number of alternatives

9.1.2.4. Moderated number of information needed

9.1.2.5. Mid range impact on financial cost

9.1.2.6. Moderate frequency of purchase

9.1.3. Extended problem solving

9.1.3.1. High complexity to solve the problem

9.1.3.2. No criteria established (Price/features/durability)

9.1.3.3. Many alternatives

9.1.3.4. A lot of information required

9.1.3.5. High impact on financial cost

9.1.3.6. Low frequency of purchase

9.2. Information search

9.2.1. Internal sources

9.2.1.1. Memory

9.2.1.2. Past experiences

9.2.2. External sources

9.2.2.1. Marketing information (Ads)

9.2.2.2. Non-commercial

9.2.2.2.1. Internet

9.2.2.2.2. Friends

9.2.2.2.3. Family

9.2.2.2.4. Co-workers

9.2.2.2.5. Act of shopping

9.3. Evaluation of alternatives

9.3.1. Evoked set

9.3.1.1. Acceptable brands

9.3.2. Inept set

9.3.2.1. Unacceptable brands

9.3.3. Inert set

9.3.3.1. Indifferent brands

9.3.4. Overlooked brands

9.3.5. Unknown brands

9.3.6. Decision making rules

9.3.6.1. Attribute related (Evaluation criteria such as price)

9.3.6.1.1. Compensatory rule

9.3.6.1.2. Non-compensatory rule

9.3.6.2. Non-attribute related

9.3.6.2.1. Affect referral rule

9.4. Purchase

9.4.1. Trial

9.4.2. Repeat

9.4.3. Long term commitment

9.5. Post purchase

9.5.1. Neutral feeling

9.5.2. Satisfaction

9.5.3. Dissatisfaction (Cognitive dissonance)

9.5.3.1. Strategies to reduce cognitive dissonance

9.5.3.1.1. Increase the desirability of the purchase (Paying special attention to good reviews of the product he bought)

9.5.3.1.2. Decrease the desirability of the rejected alternatives (Realizing that product that was not bought would not be compatible)

9.5.3.1.3. Decrease the importance of purchase decision

9.5.3.1.4. Reverse purchase decision

10. Lesson 6

10.1. Needs

10.1.1. Innate needs (Food, water, clothing etc)

10.1.2. Acquired needs (Learned from parents)

10.1.3. Maslow hierarchy of needs)

10.1.4. McClelland's Three Needs Theory

10.1.4.1. Need for achievement

10.1.4.2. Need for power

10.1.4.3. Need for affiliation

10.1.5. Arousal of motives

10.1.5.1. Physiological arousal

10.1.5.2. Emotional arousal

10.1.5.3. Cognitive arousal

10.1.6. Goals

10.1.6.1. Positive

10.1.6.2. Negative

10.1.6.3. Primary

10.1.6.4. Substitute

11. Lesson 8

11.1. Perceptual selection

11.1.1. Selective exposure

11.1.2. Selective attention

11.1.2.1. Sensory stimuli

11.1.2.1.1. Sights

11.1.2.1.2. Sounds

11.1.2.1.3. semells

11.1.2.1.4. Taste

11.1.2.1.5. Touches

11.1.2.2. Sensory receptors

11.1.2.2.1. Eyes

11.1.2.2.2. Ears

11.1.2.2.3. Nose

11.1.2.2.4. Tongue

11.1.2.2.5. Skin

11.2. Perceptual organisation

11.2.1. Figure and ground

11.2.2. Closure

11.2.3. Similarity

11.2.4. Proximity

11.3. Perceptual interpretation

11.3.1. Physical appearance

11.3.2. Descriptive terms

11.3.3. First impressions

11.3.4. Halo effect

12. Lesson 10 (Attitude)

12.1. Functional Theory of attitude

12.1.1. Utilitarian

12.1.2. Ego-defensive

12.1.3. Value expressive

12.1.4. Knowledge function

12.2. Sources of attitude formation

12.2.1. Personal experience

12.2.2. Family and friends

12.2.3. Mass media

12.2.4. Direct marketing

12.3. Components of attitude

12.3.1. Affective (Feelings)

12.3.2. Behavioural (Actions)

12.3.3. Cognitive (Beliefs)

12.4. Hierarchy of effects

12.4.1. Standard learning (Cognition, affect, behavioural)

12.4.2. Low involvement (Cognition, Behavioural, Affect)

12.4.3. Experiential (Affect, Behavioural, Cognition)

12.5. Changing Affective component

12.5.1. Using classical conditioning

12.6. Changing Behavioural component

12.6.1. Using operant conditioning

12.7. Changing cognitive component

12.7.1. Capitalize on relative advantage

12.7.2. Strengthen perceived attribute linkage

12.7.3. Add a new attribute

12.7.4. Influence competitors' ratings

13. Lesson 12

13.1. Digital shopper segments

13.1.1. Shopaholic

13.1.2. Researcher

13.1.3. Savers

13.1.4. Skeptics

13.2. e-SERVQUAL model

13.2.1. Efficiency

13.2.2. Fulfillment

13.2.3. Reliability

13.2.4. Security and privacy

13.2.5. Responsiveness

13.2.6. Compensation

13.2.7. Contact