Instructional Design

Get Started. It's Free
or sign up with your email address
Instructional Design by Mind Map: Instructional Design

1. WHO?

1.1. Can be used with participants from a wide range of age background

2. WHAT?

2.1. A systematic process, based on educational theories, on the development of instructional strategies, and specifications to promote quality learning experience.

3. ADDIE

3.1. Analysis -

3.1.1. Learning Environment Analysis

3.1.1.1. What is the point of the training?

3.1.2. Learner Analysis

3.1.2.1. 5W1H

3.1.3. Resources

3.2. Design

3.2.1. Strategies

3.2.1.1. Establish the relationship between course content and learning objective.

3.2.2. Learning Objectives

3.2.3. Formative Evaluation

3.2.3.1. Evaluate the designs and provide feedback

3.3. DEVELOPMENT

3.3.1. Learning Resources

3.3.1.1. Internet

3.3.1.2. Library On-Line

3.3.1.3. Databases

3.3.1.4. Online Forum

3.3.2. Validation

3.3.2.1. Validation from resource person through review and revision of the plan

3.4. IMPLEMENTATION

3.4.1. Preparation

3.4.1.1. A process of producing individuals that will act as facilitator and provide guidance

3.4.2. Participant Engagement

3.4.2.1. Learners are active participants in the process

3.5. EVALUATION

3.5.1. Formative Evaluation

3.5.1.1. The process of gathering feedback for the whole process and the establishment either the initial goal is achieved or not.

4. WHEN?

4.1. The period may be varies due to variables

5. WHY?

5.1. It helps instructional designers provide a structure and meaning to the learning material. It allows them visualize the training need and break down the process of designing training material into steps.

6. WHERE?

6.1. Work Place

6.2. School

6.3. Learning Center

7. HOW?

7.1. ADDIE Model

7.2. Ropes Model

7.2.1. ROPES MODELS(MOSCHINSKIE)

7.2.1.1. Review & Relate

7.2.1.2. Overview

7.2.1.3. Present and Practice

7.2.1.4. Exercise

7.2.1.5. Summarize

7.3. Gagne's Events of Instruction

7.3.1. Gain attention

7.3.2. Inform learner of obejctive

7.3.3. Stimulate

7.3.4. Present new materials

7.3.5. Provide guidance

7.3.6. Obtain performance

7.3.7. Give feedback

7.3.8. Evaluate performance

7.3.9. Recall

7.4. Bloom's Taxonomy

7.4.1. Create

7.4.2. Evaluate

7.4.3. Analyze

7.4.4. Apply

7.4.5. Understand

7.4.6. Remember