Instructional Design

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Instructional Design by Mind Map: Instructional Design

1. What

1.1. Models

1.1.1. Gagne

1.1.2. ADDIE

1.1.2.1. Analysis

1.1.2.1.1. Learning environment analysis

1.1.2.1.2. Learner analysis

1.1.2.1.3. Instructional content analysis

1.1.2.2. Design

1.1.2.2.1. instructional strategies

1.1.2.2.2. Testing strategies

1.1.2.2.3. Learning objectives

1.1.2.3. Development

1.1.2.3.1. Develop

1.1.2.4. Implementation

1.1.2.4.1. Implement the learning solution

1.1.2.5. Evaluation

1.1.2.5.1. Formative evaluation

1.1.2.5.2. Summative evaluation

1.1.3. ROPES

1.2. Definition

1.2.1. In its simplest form ID is a systematic process based on educational theories, the development of instructional strategies and specifications in order to promote quality learning experience

1.2.2. knowledge of how people learn, the available tools, how to apply tools and to engineer a plan to enhance the teaching and learning experience

2. Why

2.1. Needs

2.1.1. To focus and customize on educators' need

2.2. Quality

2.2.1. To ensure the quality of instructional media developed

3. How

3.1. Using tools

3.1.1. Internet

3.1.2. Email

3.1.3. Directory of experts

3.1.4. Library on-line

3.1.5. Databases

3.1.6. Online forum

3.1.7. Learning management system

3.1.8. Other web resources

3.2. ADDIE

3.2.1. Analysis

3.2.1.1. Needs

3.2.1.2. Requirements

3.2.1.3. Participants' current capabilities

3.2.1.4. Tasks

3.2.2. Design

3.2.2.1. Learning objectives

3.2.2.2. Delivery format

3.2.2.3. Activities

3.2.2.4. Exercises

3.2.3. Develop

3.2.3.1. Pilot session

3.2.3.2. Create a prototype

3.2.3.3. Course materials

3.2.3.4. Review

3.2.4. Implement

3.2.4.1. Observation

3.2.4.2. Tools in place

3.2.4.3. Training implementation

3.2.5. Evaluation

3.2.5.1. Awareness

3.2.5.2. Knowledge

3.2.5.3. Behaviour

3.2.5.4. Results

4. Who

4.1. Designer

4.1.1. Educators

4.2. Beneficiary

4.2.1. Target group (learners)

4.2.2. Educators

5. Where

5.1. Can be done physically

5.1.1. Lecture rooms

5.1.2. Studios

5.1.3. Learning spaces

5.1.4. Labs

5.1.5. Networked computer

5.1.6. Mobile

5.1.7. Maker space

5.2. Provide maps

5.2.1. To enable learners know on what level they are

6. When

6.1. During class sessions

6.1.1. Easier to cooperate

6.1.2. Can communicate